ArticleScientific reports2016
Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities.
Article in Scientific reports, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 18 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
18 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.Frontiers in human neuroscience · 2019Pooled it
- Article
- The impact of different distractions on outdoor visual search and object memory.Scientific reports · 2023Article
- Test-retest reliability of eye tracking measures in a computerized Trail Making Test.Journal of vision · 2023Article
- Head-mounted display versus computer monitor for visual attention screening: A comparative study.Heliyon · 2023Article
- Study of virtual reality for mild cognitive impairment: A bibliometric analysis using CiteSpace.International journal of nursing sciences · 2022Article
- A Virtual Kitchen Protocol to Measure Everyday Memory Functioning for Meal Preparation.Brain sciences · 2021Article
- Differentiating Progressive Supranuclear Palsy and Parkinson's Disease With Head-Mounted Displays.Frontiers in neurology · 2021Article
- May I Smell Your Attention: Exploration of Smell and Sound for Visuospatial Attention in Virtual Reality.Frontiers in psychology · 2021Article
- Salzburg Visual Field Trainer (SVFT): A virtual reality device for (the evaluation of) neuropsychological rehabilitation.PloS one · 2021Article
- Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR.PloS one · 2020Article
- Triggering Postural Movements With Virtual Reality Technology in Healthy Young and Older Adults: A Cross-Sectional Validation Study for Early Dementia Screening.Frontiers in medicine · 2020Article
- Acceptance of immersive head-mounted virtual reality in older adults.Scientific reports · 2019Article
- I spy with my little eye: a simple behavioral assay to test color sensitivity on digital displays.Biology open · 2018Article
- Social Event Memory Test (SEMT): A Video-based Memory Test for Predicting Amyloid Positivity for Alzheimer's Disease.Scientific reports · 2018Article
- Measuring visual search and distraction in immersive virtual reality.Royal Society open science · 2018Article
- Objective Assessment of Activity Limitation in Glaucoma with Smartphone Virtual Reality Goggles: A Pilot Study.Translational vision science & technology · 2018Article
- TVA-Based Assessment of Visual Attention Using Line-Drawings of Fruits and Vegetables.Frontiers in psychology · 2018Article
Corrections and comments
- Erratum issued
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Neuropsychological assessment of human visual processing capabilities strongly depends on visual testing conditions including room lighting, stimuli, and viewing-distance. This limits standardization, threatens reliability, and prevents the assessment of core visual functions such as visual processing speed. Increasingly available virtual reality devices allow to address these problems. One such device is the portable, light-weight, and easy-to-use Oculus Rift. It is head-mounted and covers the entire visual field, thereby shielding and standardizing the visual stimulation. A fundamental prerequisite to use Oculus Rift for neuropsychological assessment is sufficient test-retest reliability. Here, we compare the test-retest reliabilities of Bundesen's visual processing components (visual processing speed, threshold of conscious perception, capacity of visual working memory) as measured with Oculus Rift and a standard CRT computer screen. Our results show that Oculus Rift allows to measure the processing components as reliably as the standard CRT. This means that Oculus Rift is applicable for standardized and reliable assessment and diagnosis of elementary cognitive functions in laboratory and clinical settings. Oculus Rift thus provides the opportunity to compare visual processing components between individuals and institutions and to establish statistical norm distributions.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.