Trial reportBMC emergency medicine2016
Testing a videogame intervention to recalibrate physician heuristics in trauma triage: study protocol for a randomized controlled trial.
Trial report in BMC emergency medicine, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02857348 (A Randomized Controlled Trial of a Video Game Intervention to Recalibrate Physician Heuristics), which is not on this map. Cited by 10 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
A Randomized Controlled Trial of a Video Game Intervention to Recalibrate Physician Heuristics
Who cites it
10 citing papers in PubMed, 2 syntheses or guidelines pooled it, 22 citations in OpenAlex.
- The Impact and Role of Artificial Intelligence (AI) in Healthcare: Systematic Review.Current topics in medicinal chemistry · 2025Pooled it
- Behavioral Economics Interventions in Clinical Decision Support Systems.Yearbook of medical informatics · 2018Pooled it
- An Educational Video Game in Trauma Triage at Nontrauma Centers: A Secondary Analysis of a Randomized Clinical Trial.JAMA network open · 2025Trial
- Serious games may improve physician heuristics in trauma triage.Proceedings of the National Academy of Sciences of the United States of America · 2018Trial
- Using incentives to recruit physicians into behavioral trials: lessons learned from four studies.BMC research notes · 2017Trial
- Efficacy of educational video game versus traditional educational apps at improving physician decision making in trauma triage: randomized controlled trial.BMJ (Clinical research ed.) · 2017Trial
- Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.JMIR serious games · 2021Article
- [Relevance of disaster and deployment medicine for medical students : A pilot study based on an interdisciplinary lecture series].Der Unfallchirurg · 2020Article
- Cost-effectiveness of a video game versus live simulation for disaster training.BMJ simulation & technology enhanced learning · 2020Article
- Effects of Virtual Reality Simulation on Worker Emergency Evacuation of Neonates.Disaster medicine and public health preparedness · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors at 3 institutions in 1 country.
Funding
Abstract
backgroundBetween 30 and 40 % of patients with severe injuries receive treatment at non-trauma centers (under-triage), largely because of physician decision making. Existing interventions to improve triage by physicians ignore the role that intuition (heuristics) plays in these decisions. One such heuristic is to form an initial impression based on representativeness (how typical does a patient appear of one with severe injuries). We created a video game (Night Shift) to recalibrate physician's representativeness heuristic in trauma triage.
methodsWe developed Night Shift in collaboration with emergency medicine physicians, trauma surgeons, behavioral scientists, and game designers. Players take on the persona of Andy Jordan, an emergency medicine physician, who accepts a new job in a small town. Through a series of cases that go awry, they gain experience with the contextual cues that distinguish patients with minor and severe injuries (based on the theory of analogical encoding) and receive emotionally-laden feedback on their performance (based on the theory of narrative engagement). The planned study will compare the effect of Night Shift with that of an educational program on physician triage decisions and on physician heuristics. Psychological theory predicts that cognitive load increases reliance on heuristics, thereby increasing the under-triage rate when heuristics are poorly calibrated. We will randomize physicians (n = 366) either to play the game or to review an educational program, and will assess performance using a validated virtual simulation. The validated simulation includes both control and cognitive load conditions. We will compare rates of under-triage after exposure to the two interventions (primary outcome) and will compare the effect of cognitive load on physicians' under-triage rates (secondary outcome). We hypothesize that: a) physicians exposed to Night Shift will have lower rates of under-triage compared to those exposed to the educational program, and b) cognitive load will not degrade triage performance among physicians exposed to Night Shift as much as it will among those exposed to the educational program. DISCUSSION: Serious games offer a new approach to the problem of poorly-calibrated heuristics in trauma triage. The results of this trial will contribute to the understanding of physician quality improvement and the efficacy of video games as behavioral interventions.
trial registrationclinicaltrials.gov; NCT02857348 ; August 2, 2016.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.