ArticleGames for health journal2016
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.
Article in Games for health journal, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
What it found
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The trial behind it
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Who cites it
8 citing papers in PubMed.
- Natural Course and Predictors of Sustained Exergaming in Young Adults.Games for health journal · 2025Article
- Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications.JMIR serious games · 2024Article
- A single session of a beach volleyball exergame did not improve state anxiety level in healthy adult women.BMC sports science, medicine & rehabilitation · 2024Article
- Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults.International journal of environmental research and public health · 2022Article
- Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming.Frontiers in sports and active living · 2022Article
- State Anxiety after Exergame Beach Volleyball Did Not Differ between the Single and Multiplayer Modes in Adult Men.International journal of environmental research and public health · 2021Article
- Feasibility and Effectiveness of a Motion Tracking-Based Online Fitness Program for Office Workers.Healthcare (Basel, Switzerland) · 2021Article
- Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.Games for health journal · 2020Review
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
objectiveThis study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation. MATERIALS AND
methodsThirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m
resultsThere was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).
conclusionThe present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population.
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