Trial reportJournal of medical Internet research2016
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study.
Trial report in Journal of medical Internet research, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
20 citing papers in PubMed.
- The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial.The international journal of behavioral nutrition and physical activity · 2025Trial
- Diet Quality among Pre-Adolescent African American Girls in a Randomized Controlled Obesity Prevention Intervention Trial.Nutrients · 2023Trial
- To Pause With a Cliffhanger or a Temporary Closure? The Differential Impact of Serial Versus Episodic Narratives on Children's Physical Activity Behaviors.Communication research · 2025Article
- Elaborating the Role of Narrative and Self-Determination Theory in Video Game Design Research.Interacting with computers · 2024Article
- The effect of animated Sci-Fi characters' racial presentation on narrative engagement, wishful identification, and physical activity intention among children.The Journal of communication · 2024Article
- The Progress in Bioprinting and Its Potential Impact on Health-Related Quality of Life.Bioengineering (Basel, Switzerland) · 2023Review
- The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.Virtual reality · 2023Article
- A Reusable Multiplayer Game for Promoting Active School Transport: Development Study.JMIR serious games · 2022Article
- What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children's Narrative Engagement, Wishful Identification, and Exercise Motivation.Frontiers in psychology · 2021Article
- The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol.Contemporary clinical trials · 2020Article
- Digital Health Technology to Enhance Adolescent and Young Adult Clinical Preventive Services: Affordances and Challenges.The Journal of adolescent health : official publication of the Society for Adolescent Medicine · 2020Review
- The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis.Journal of medical Internet research · 2020Article
- Using Narrative Game Design to Increase Children's Physical Activity: Exploratory Thematic Analysis.JMIR serious games · 2019Article
- Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.Pediatric exercise science · 2019Article
- Feasibility and Acceptability of a Culturally Tailored Website to Increase Fruit and Vegetable Intake and Physical Activity Levels in African American Mother-Child Dyads: Observational Study.JMIR pediatrics and parenting · 2019Article
- Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?Journal of motor behavior · 2019Article
- Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults.Scientific reports · 2018Article
- Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity.JMIR serious games · 2017Article
- Design and Implementation of a Novel Web-Based E-Learning Tool for Education of Health Professionals on the Antibiotic Vancomycin.Journal of medical Internet research · 2017Article
- A comprehensive systematic review and content analysis of active video game intervention research.Digital healthReview
Corrections and comments
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Authors and funding
8 authors.
Funding
Abstract
backgroundActive video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children's AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated to influence behaviors.
objectiveThe objective of this study was to test the hypothesis that a narrative would motivate increased AVG play, though a feasibility study that investigated the motivational effect of adding a previously developed narrative cutscene to an originally nonnarrative AVG, Nintendo Wii Sports Resort: Swordplay Showdown.
methodsA total of 40 overweight and obese 8- to 11-year-olds equally divided by sex played the AVG. Half (n=20) were randomly assigned to a narrative group that watched the narrative cutscene before game play. The other half played the game without watching it.
resultsChildren in the narrative group had significantly (P<.05) more steps per 10-second period (mean 3.2, SD 0.7) and overall (mean 523, SD 203) during game play compared with the nonnarrative group (10-second period: mean 2.7, SD 0.7; overall: mean 366, SD 172).
conclusionsThe AVG with narrative induced increased physical activity. Additional research is needed to understand the mechanisms through which narrative increases physical activity during AVG game play.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.