ArticleBMC health services research2016
A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation.
Article in BMC health services research, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06627049 (Virtual Reality Implantation in Paediatric Rehabilitation), which is not on this map. Cited by 42 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Virtual Reality Implantation in Paediatric Rehabilitation (IMPLANT-VR4 CHILD)
Who cites it
42 citing papers in PubMed, 1 synthesis or guideline pooled it, 111 citations in OpenAlex.
- Implementation interventions to promote the uptake of evidence-based practices in stroke rehabilitation.The Cochrane database of systematic reviews · 2020Pooled it
- Cueing-assisted gamified augmented-reality home rehabilitation for gait and balance in people with Parkinson disease: feasibility and effectiveness in the clinical pathway.Physical therapy · 2026Trial
- Home-based (virtual) rehabilitation improves motor and cognitive function for stroke patients: a randomized controlled trial of the Elements (EDNA-22) system.Journal of neuroengineering and rehabilitation · 2021Trial
- Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial.Journal of neuroengineering and rehabilitation · 2020Trial
- Article
- Preliminary Effectiveness of 360° Immersive Virtual Reality for the Acquisition of Empathy-Related Skills in Physiotherapy Students: A Quasi-Experimental Study.Medical science educator · 2026Article
- From theory to practice: A mixed-method evaluation of a program to implement high-intensity rehabilitation in skilled nursing facilities.Physical therapy · 2026Article
- Clinical implementation of virtual reality in neurorehabilitation: a scoping review of barriers, facilitators, and motivational factors.Frontiers in rehabilitation sciences · 2026Review
- International health professional perspectives of using the Cognitive Orientation to daily Occupational Performance approach in routine practice.Frontiers in rehabilitation sciences · 2026Article
- Designing for implementation: development, delivery, and multi-method evaluation of a clinician training program for a novel technology-based concussion assessment tool.Frontiers in health services · 2026Article
- Article
- Effectiveness of Non-Immersive Virtual Reality on Gross Motor Function, Balance, and Functional Independence in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis.Journal of clinical medicine · 2025Review
- Analyzing characteristics of immersive virtual reality experiences for chronic pain management: Assessing the interrater reliability of the Virtual Reality Activity Analysis for Pain instrument.The British journal of occupational therapy · 2025Article
- Early health economic analysis of virtual reality therapy for pain management after surgery.International journal of surgery (London, England) · 2025Article
- Barriers to adopting therapeutic virtual reality: the perspective of clinical psychologists and psychotherapists.Frontiers in psychiatry · 2025Article
- Article
- Sustainable implementation efforts in physio- and occupational therapy: a scoping review.Implementation science communications · 2024Article
- Adaptation of complex interventions for people with long-term conditions: a scoping review.Translational behavioral medicine · 2024Article
- Uptake of Technology for Neurorehabilitation in Clinical Practice: A Scoping Review.Physical therapy · 2024Article
- Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors at 8 institutions in 2 countries.
Funding
Abstract
backgroundDespite increasing evidence for the effectiveness of virtual reality (VR)-based therapy in stroke rehabilitation, few knowledge translation (KT) resources exist to support clinical integration. KT interventions addressing known barriers and facilitators to VR use are required. When environmental barriers to VR integration are less amenable to change, KT interventions can target modifiable barriers related to therapist knowledge and skills.
methodsA multi-faceted KT intervention was designed and implemented to support physical and occupational therapists in two stroke rehabilitation units in acquiring proficiency with use of the Interactive Exercise Rehabilitation System (IREX; GestureTek). The KT intervention consisted of interactive e-learning modules, hands-on workshops and experiential practice. Evaluation included the Assessing Determinants of Prospective Take Up of Virtual Reality (ADOPT-VR) Instrument and self-report confidence ratings of knowledge and skills pre- and post-study. Usability of the IREX was measured with the System Usability Scale (SUS). A focus group gathered therapist experiences. Frequency of IREX use was recorded for 6 months post-study.
resultsEleven therapists delivered a total of 107 sessions of VR-based therapy to 34 clients with stroke. On the ADOPT-VR, significant pre-post improvements in therapist perceived behavioral control (p = 0.003), self-efficacy (p = 0.005) and facilitating conditions (p =0.019) related to VR use were observed. Therapist intention to use VR did not change. Knowledge and skills improved significantly following e-learning completion (p = 0.001) and was sustained 6 months post-study. Below average perceived usability of the IREX (19
conclusionsDespite increased knowledge and skills in VR use, the KT intervention did not alter the number of perceived barriers to VR use, intention to use or actual use of VR. Poor perceived system usability had an impact on integration of this particular VR system into clinical practice.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.