ArticleOxford medical case reports2016
Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality?
Article in Oxford medical case reports, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
12 citing papers in PubMed.
- Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review.Journal of medical Internet research · 2026Article
- Upper Extremity and Musculoskeletal Injuries Related to Videogame and Augmented Reality Game Usage: A Narrative Review Article.Current reviews in musculoskeletal medicine · 2025Review
- Deciphering Latent Health Information in Social Media Using a Mixed-Methods Design.Healthcare (Basel, Switzerland) · 2022Article
- Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study.JMIR serious games · 2020Article
- Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.Games for health journal · 2020Article
- Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan.Journal of medical Internet research · 2019Article
- Monocular Presentation Attenuates Change Blindness During the Use of Augmented Reality.Frontiers in psychology · 2019Article
- Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.PloS one · 2018Observational
- Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study.Scientific reports · 2017Article
- From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health.International journal of health geographics · 2017Article
- Pokémon GO: Healthy or Harmful?American journal of public health · 2017Article
- Pokémon Go: cardiovascular benefit or injury risk?Oxford medical case reports · 2016Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Recently, the layering of augmented reality information on top of smartphone applications has created unprecedented user engagement and popularity. One augmented reality-based entertainment application, Pokémon Go (Pokémon Company, Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promote ambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases, presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmented reality-based application.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.