ArticleJournal of medical Internet research2016
Impact of Game-Inspired Infographics on User Engagement and Information Processing in an eHealth Program.
Article in Journal of medical Internet research, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 21 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
21 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Impact of Digital Interventions on the Treatment Burden of Patients With Chronic Conditions: Systematic Review.Journal of medical Internet research · 2025Pooled it
- Smartphone-Based Monitoring of Objective and Subjective Data in Affective Disorders: Where Are We and Where Are We Going? Systematic Review.Journal of medical Internet research · 2017Pooled it
- Evaluating Whether Icons and Visual Elements Help or Hinder Understanding of Key Information for Research Studies: Results From a Randomized Trial.Health literacy research and practice · 2026Trial
- The impact of age-relevant and generic infographics on knowledge, attitudes and intention to attend cervical screening: A randomized controlled trial.British journal of health psychology · 2024Trial
- Engagement With a Remote Symptom-Tracking Platform Among Participants With Major Depressive Disorder: Randomized Controlled Trial.JMIR mHealth and uHealth · 2024Trial
- Leveraging copresence to increase the effectiveness of gamified personalized normative feedback.Addictive behaviors · 2019Trial
- Optimizing Tailored Communications for Health Risk Assessment: A Randomized Factorial Experiment of the Effects of Expectancy Priming, Autonomy Support, and Exemplification.Journal of medical Internet research · 2018Trial
- Efficacy of a Web-Based Guided Recommendation Service for a Curated List of Readily Available Mental Health and Well-Being Mobile Apps for Young People: Randomized Controlled Trial.Journal of medical Internet research · 2017Trial
- Health Information Behavior in Parents of Children With Congenital Heart Disease in China: Qualitative Study Through the Lens of Chinese Culture.Journal of medical Internet research · 2025Article
- How to present economic evaluations to non-technical audiences? Randomized trials with professionals and the general population.Archives of public health = Archives belges de sante publique · 2024Article
- Impact of Digital Interventions on the Treatment Burden of Patients With Chronic Conditions: Protocol for a Systematic Review.JMIR research protocols · 2024Article
- Infographic summaries for clinical practice guidelines: results from user testing of the BMJ Rapid Recommendations in primary care.BMJ open · 2023Article
- Efficacy and mechanisms of mobile application-delivered Acceptance and Commitment Therapy for posttraumatic stress disorder in China: Study protocol for a randomized controlled trial.Internet interventions · 2022Article
- Patterns of eHealth Website User Engagement Based on Cross-site Clickstream Data: Correlational Study.Journal of medical Internet research · 2021Article
- Social media and management of COVID-19 in a developing country: the case of Cameroon.The Pan African medical journal · 2021Article
- Recommendations for Implementing Gamification for Mental Health and Wellbeing.Frontiers in psychology · 2020Review
- Improving Medication Information Presentation Through Interactive Visualization in Mobile Apps: Human Factors Design.JMIR mHealth and uHealth · 2019Article
- Content-Sensitive Characterization of Peer Interactions of Highly Engaged Users in an Online Community for Smoking Cessation: Mixed-Methods Approach for Modeling User Engagement in Health Promotion Interventions.Journal of participatory medicine · 2018Article
- From e-Health to i-Health: Prospective Reflexions on the Use of Intelligent Systems in Mental Health Care.Brain sciences · 2018Article
- In pursuit of a self-sustaining college alcohol intervention: Deploying gamified PNF in the real world.Addictive behaviors · 2018Article
Corrections and comments
- Erratum issued
Authors and funding
6 authors.
Funding
Abstract
backgroundOnline interventions providing individual health behavior assessment should deliver feedback in a way that is both understandable and engaging. This study focused on the potential for infographics inspired by the aesthetics of game design to contribute to these goals.
objectiveWe conducted formative research to test game-inspired infographics against more traditional displays (eg, text-only, column chart) for conveying a behavioral goal and an individual's behavior relative to the goal. We explored the extent to which the display type would influence levels of engagement and information processing.
methodsBetween-participants experiments compared game-inspired infographics with traditional formats in terms of outcomes related to information processing (eg, comprehension, cognitive load) and engagement (eg, attitudes toward the information, emotional tone). We randomly assigned participants (N=1162) to an experiment in 1 of 6 modules (tobacco use, alcohol use, vegetable consumption, fruit consumption, physical activity, and weight management).
resultsIn the tobacco module, a game-inspired format (scorecard) was compared with text-only; there were no differences in attitudes and emotional tone, but the scorecard outperformed text-only on comprehension (P=.004) and decreased cognitive load (P=.006). For the other behaviors, we tested 2 game-inspired formats (scorecard, progress bar) and a traditional column chart; there were no differences in comprehension, but the progress bar outperformed the other formats on attitudes and emotional tone (P<.001 for all contrasts).
conclusionsAcross modules, a game-inspired infographic showed potential to outperform a traditional format for some study outcomes while not underperforming on other outcomes. Overall, findings support the use of game-inspired infographics in behavioral assessment feedback to enhance comprehension and engagement, which may lead to greater behavior change.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.