Evidence map›Paper›PMID 27616607›Full record

Trial reportThe journal of pain2016

Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial.

James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Stevan Walkowski

Open access · greenAbstract readRandomized Controlled Trial
In one paragraph

Trial report in The journal of pain, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 50 papers, 8 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
50citing papers in PubMed, 8 pooled it
6.4field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

50 citing papers in PubMed, 8 syntheses or guidelines pooled it, 116 citations in OpenAlex.

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  8. Exercise therapy for chronic low back pain.The Cochrane database of systematic reviews · 2021
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

James S ThomasSchool of Rehabilitation and Communication Studies, Division of Physical Therapy, Ohio University, Athens, Ohio. Electronic address: thomasj5@ohio.edu.
Christopher R FranceDepartment of Psychology, Ohio University, Athens, Ohio.
Megan E ApplegateSchool of Rehabilitation and Communication Studies, Division of Physical Therapy, Ohio University, Athens, Ohio.
Samuel T LeitkamSchool of Rehabilitation and Communication Studies, Division of Physical Therapy, Ohio University, Athens, Ohio.
Stevan WalkowskiDepartment of Osteopathic Manipulative Medicine, Ohio University Heritage College of Osteopathic Medicine, Athens, Ohio.
Ohio University · US

Funding

Using an interactive game to reduce fear & increase spine motion in low back painR21AR064430 · NIAMS · OHIO UNIVERSITY ATHENS · PI FRANCE, CHRISTOPHER R, THOMAS, JAMES S · 2014 to 2015
$359k
NIAMS NIH HHS R21 AR064430
6 · The paper itself

Abstract

Whereas the fear-avoidance model of chronic low back pain (CLBP) posits a generic avoidance of movement that is perceived as threatening, we have repeatedly shown that individuals with high fear and CLBP specifically avoid flexion of the lumbar spine. Accordingly, we developed a virtual dodgeball intervention designed to elicit graded increases in lumbar spine flexion while reducing expectations of fear and harm by engaging participants in a competitive game that is entertaining and distracting. We recruited 52 participants (48% female) with CLBP and high fear of movement and randomized them to either a game group (n = 26) or a control group (n = 26). All participants completed a pregame baseline and a follow-up assessment (4-6 days later) of lumbar spine motion and expectations of pain and harm during standardized reaches to high (easier), middle, and low (hardest to reach) targets. For 3 consecutive days, participants in the game group completed 15 minutes of virtual dodgeball between baseline and follow-up. For the standardized reaching tests, there were no significant effects of group on changes in lumbar spine flexion, expected pain, or expected harm. However, virtual dodgeball was effective at increasing lumbar flexion within and across gameplay sessions. Participants reported strong positive endorsement of the game, no increases in medication use, pain, or disability, and no adverse events. Although these findings indicate that very brief exposure to this game did not translate to significant changes outside the game environment, this was not surprising because graded exposure therapy for fear of movement among individuals with low back pain typically last 8 to 12 sessions. Because of the demonstration of safety, feasibility, and ability to encourage lumbar flexion within gameplay, these findings provide support for a clinical trial wherein the treatment dose is more consistent with traditional graded exposure approaches to CLBP. PERSPECTIVE: This study of a virtual reality dodgeball intervention provides evidence of feasibility, safety, and utility to encourage lumbar spine flexion among individuals with CLBP and high fear of movement.

Indexed as

AdolescentAdultAvoidance LearningChronic PainFearFemaleFollow-Up StudiesHumansLow Back PainMaleMiddle AgedMovementPhobic DisordersSurveys and QuestionnairesVirtual Reality Exposure TherapyYoung Adultchronic back painfearinterventionVirtual reality

Identifiers

PMID27616607
PMCPMC5125833
OpenAlexW2519465129

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.