Evidence map›Paper›PMID 27406696›Full record

ArticleThe American journal of hospice & palliative care2017

Can Playing an End-of-Life Conversation Game Motivate People to Engage in Advance Care Planning?

Lauren J Van Scoy, Michael J Green, Jean M Reading, Allison M Scott, Cynthia H Chuang, Benjamin H Levi

Registry-linked trialAbstract read
In one paragraph

Article in The American journal of hospice & palliative care, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06046261 (Exploring the Impact of " ACP Board Game for Life" on Death Preparation and Anxiety in Patients With Stage 4 and 5 Chronic Kidney Diseases), which is not on this map. Cited by 26 papers.

0numbers the graph read from it
0cells of the map it votes in
26citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06046261 nacompletednot on this mapstarted 2022, after this paper: background citation

Exploring the Impact of " ACP Board Game for Life" on Death Preparation and Anxiety in Patients With Stage 4 and 5 Chronic Kidney Diseases: A Pilot Study

TypeinterventionalSponsorNational Cheng-Kung University HospitalRan2022 to 2023Enrolled69ConditionsChronic Kidney Disease, Chronic Renal Failure, Chronic Renal Insufficiency, End of Life CareArmsACP board game for life
3 · Its place in the literature

Who cites it

26 citing papers in PubMed.

  1. Review
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  11. The Time Moving exhibit: Exploring perceptions of time in end-of-life experiences.Health expectations : an international journal of public participation in health care and health policy · 2022
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  12. Article
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  15. Article
  16. Review
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  19. Effects of Advance Care Planning on End-of-Life Decision Making: A Systematic Review and Meta-Analysis.Han'guk Hosup'isu Wanhwa Uiryo Hakhoe chi = The Korean journal of hospice and palliative care · 2020
    Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Lauren J Van Scoy1 Department of Medicine and Humanities, Pennsylvania State University College of Medicine, Hershey, PA, USA.
Michael J Green1 Department of Medicine and Humanities, Pennsylvania State University College of Medicine, Hershey, PA, USA.
Jean M Reading2 Department of Medicine, Pennsylvania State University College of Medicine, Hershey, PA, USA.
Allison M Scott3 Department of Communication, University of Kentucky, Lexington, KY, USA.
Cynthia H Chuang4 Department of Medicine and Public Health Sciences, Pennsylvania State University College of Medicine, Hershey, PA, USA.
Benjamin H Levi5 Department of Pediatrics and Humanities, Pennsylvania State University College of Medicine, Hershey, PA, USA.

Funding

Penn State Clinical and Translational Science InstituteUL1TR002014 · NCATS · PENNSYLVANIA STATE UNIV HERSHEY MED CTR · PI KRASCHNEWSKI, JENNIFER L. · 2016 to 2025
$33.7M
NCATS NIH HHS UL1 TR002014
6 · The paper itself

Abstract

backgroundAdvance care planning (ACP) involves several behaviors that individuals undertake to prepare for future medical care should they lose decision-making capacity. The goal of this study was to assess whether playing a conversation game could motivate participants to engage in ACP.

methodsSixty-eight English-speaking, adult volunteers (n = 17 games) from communities around Hershey, Pennsylvania, and Lexington, Kentucky, played a conversation card game about end-of-life issues. Readiness to engage in 4 ACP behaviors was measured by a validated questionnaire (based on the transtheoretical model) immediately before and 3 months postgame and a semistructured phone interview. These behaviors were (1) completing a living will; (2) completing a health-care proxy; (3) discussing end-of-life wishes with loved ones; and (4) discussing quality versus quantity of life with loved ones.

resultsParticipants' (n = 68) mean age was 51.3 years (standard deviation = 0.7, range: 22-88); 94% of the participants were caucasian and 67% were female. Seventy-eight percent of the participants engaged in ACP behaviors within 3 months of playing the game (eg, updating documents, discussing end-of-life issues). Furthermore, 73% of the participants progressed in stage of change (ie, readiness) to perform at least 1 of the 4 behaviors. Scores on measures of decisional balance and processes of change increased significantly by 3 months postintervention.

conclusionThis pilot study found that individuals who played a conversation game had high rates of performing ACP behaviors within 3 months. These findings suggest that using a game format may be a useful way to motivate people to perform important ACP behaviors.

Indexed as

Advance Care PlanningGames, RecreationalMotivationAdultAdvance DirectivesAgedAged, 80 and overFemaleHumansLiving WillsMaleMiddle AgedPilot ProjectsProxyPsychological TheoryQuality of Lifeadvance care planningadvance directivescommunicationend-of-life carehealth behaviorpalliative care

Identifiers

PMID27406696
PMCPMC6055477

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.