ArticleBehavioral sciences (Basel, Switzerland)2016
Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy.
Article in Behavioral sciences (Basel, Switzerland), 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
16 citing papers in PubMed, 2 syntheses or guidelines pooled it, 44 citations in OpenAlex.
- Upper Limb Movement Measurement Systems for Cerebral Palsy: A Systematic Literature Review.Sensors (Basel, Switzerland) · 2021Pooled it
- Feasibility and effectiveness of home-based therapy programmes for children with cerebral palsy: a systematic review.BMJ open · 2020Pooled it
- Gamified Exercise with Kinect: Can Kinect-Based Virtual Reality Training Improve Physical Performance and Quality of Life in Postmenopausal Women with Osteopenia? A Randomized Controlled Trial.Sensors (Basel, Switzerland) · 2024Trial
- Trial
- Kinect-based assessment of proximal arm non-use after a stroke.Journal of neuroengineering and rehabilitation · 2018Trial
- A Pilot Feasibility Study on the Use of Dual-Joystick-Operated Ride-on Toys in Upper Extremity Rehabilitation for Children with Unilateral Cerebral Palsy.Children (Basel, Switzerland) · 2024Article
- Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report.Healthcare (Basel, Switzerland) · 2023Article
- Article
- Finding Effective Adjustment Levels for Upper Limb Exergames: Focus Group Study With Children With Physical Disabilities.JMIR serious games · 2023Article
- A Study on Physical Exercise and General Mobility in People with Cerebral Palsy: Health through Costless Routines.International journal of environmental research and public health · 2021Article
- The Validity and Reliability of the Microsoft Kinect for Measuring Trunk Compensation during Reaching.Sensors (Basel, Switzerland) · 2020Article
- A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study.Sensors (Basel, Switzerland) · 2020Article
- First validation of a novel assessgame quantifying selective voluntary motor control in children with upper motor neuron lesions.Scientific reports · 2019Article
- A Scoping Review of The Efficacy of Virtual Reality and Exergaming on Patients of Musculoskeletal System Disorder.Journal of clinical medicine · 2019Article
- Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy.Frontiers in psychology · 2018Review
- A virtual reality tool for measuring and shaping trunk compensation for persons with stroke: Design and initial feasibility testing.Journal of rehabilitation and assistive technologies engineeringArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training. Tedium and lack of motivation are substantial barriers to completing the training. An approach to overcome these barriers is to couple the movement therapy with videogames. This investigation: (1) tested the feasibility of delivering a free Internet videogame upper extremity motor intervention to four children with CP (aged 8-17 years) with mild to moderate limitations to upper limb function; and (2) determined the level of intrinsic motivation during the intervention. The intervention used free Internet videogames in conjunction with the Microsoft Kinect motion sensor and the Flexible Action and Articulated Skeleton Toolkit software (FAAST) software. Results indicated that the intervention could be successfully delivered in the laboratory and the home, and pre- and post- impairment, function and performance assessments were possible. Results also indicated a high level of motivation among the participants. It was concluded that the use of inexpensive hardware and software in conjunction with free Internet videogames has the potential to be very motivating in helping to improve the upper extremity abilities of children with CP. Future work should include results from additional participants and from a control group in a randomized controlled trial to establish efficacy.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.