Evidence map›Paper›PMID 27338485›Full record

ArticleBehavioral sciences (Basel, Switzerland)2016

Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy.

Marisa Sevick, Elizabeth Eklund, Allison Mensch, Matthew Foreman, John Standeven, Jack Engsberg

Open access · goldAbstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
16citing papers in PubMed, 2 pooled it
4.9field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

16 citing papers in PubMed, 2 syntheses or guidelines pooled it, 44 citations in OpenAlex.

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  5. Kinect-based assessment of proximal arm non-use after a stroke.Journal of neuroengineering and rehabilitation · 2018
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 1 country.

Marisa SevickCreighton Pediatric Therapy, 17055 Frances Street, Suite 103, Omaha, NE 68130, USA. MarisaSevick@creighton.edu.
Elizabeth EklundSchool of Medicine, Washington University in St. Louis, St. Louis, MO 63108, USA. eklunde88@gmail.com.
Allison MenschSchool of Medicine, Washington University in St. Louis, St. Louis, MO 63108, USA. allisonmensch@gmail.com.
Matthew ForemanSchool of Medicine, Washington University in St. Louis, St. Louis, MO 63108, USA. foremanm@wustl.edu.
John StandevenSchool of Medicine, Washington University in St. Louis, St. Louis, MO 63108, USA. standeve@netscape.net.
Jack EngsbergSchool of Medicine, Washington University in St. Louis, St. Louis, MO 63108, USA. engsbergj@wustl.edu.
Washington University in St. Louis · USCreighton University · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training. Tedium and lack of motivation are substantial barriers to completing the training. An approach to overcome these barriers is to couple the movement therapy with videogames. This investigation: (1) tested the feasibility of delivering a free Internet videogame upper extremity motor intervention to four children with CP (aged 8-17 years) with mild to moderate limitations to upper limb function; and (2) determined the level of intrinsic motivation during the intervention. The intervention used free Internet videogames in conjunction with the Microsoft Kinect motion sensor and the Flexible Action and Articulated Skeleton Toolkit software (FAAST) software. Results indicated that the intervention could be successfully delivered in the laboratory and the home, and pre- and post- impairment, function and performance assessments were possible. Results also indicated a high level of motivation among the participants. It was concluded that the use of inexpensive hardware and software in conjunction with free Internet videogames has the potential to be very motivating in helping to improve the upper extremity abilities of children with CP. Future work should include results from additional participants and from a control group in a randomized controlled trial to establish efficacy.

Indexed as

cerebral palsyFAAST softwarefeasibilityInternet videogamesKinectmotivation

Identifiers

PMID27338485
PMCPMC4931382
OpenAlexW2414551796

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.