Evidence map›Paper›PMID 27310479›Full record

Trial reportGames for health journal2016

Older Adults' Engagement During an Intervention Involving Off-the-Shelf Videogame.

Patrícia Belchior, Michael Marsiske, Walter L Leite, Anna Yam, Kelsey Thomas, William Mann

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Games for health journal, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Trial
  4. PlayingFrontiers in sports and active living · 2021
    Article
  5. Article
  6. Article
  7. Article
  8. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Patrícia Belchior1 School of Physical and Occupational Therapy, McGill University , Montreal, Canada .
Michael Marsiske3 Clinical and Health Psychology Department, University of Florida , Gainesville, Florida.
Walter L Leite4 College of Education, University of Florida , Gainesville, Florida.
Anna Yam5 Department of Obstetrics and Gynecology, Kaiser Permanente - Northern California .
Kelsey Thomas3 Clinical and Health Psychology Department, University of Florida , Gainesville, Florida.
William Mann6 Center of Innovation and Disability and Rehabilitation Research, Gainesville, Florida.

Funding

University of Florida Older Americans Independence Center (OAIC)P30AG028740 · NIA · UNIVERSITY OF FLORIDA · PI CHRISTIAAN LEEUWENBURGH · 2007 to 2026
$22.8M
Research Training in Non-Pharmacological Interventions for Cognition in Aging, MCI, and Alzheimer's DiseaseT32AG020499 · NIA · UNIVERSITY OF FLORIDA · PI MARSISKE, MICHAEL, SMITH, GLENN E. · 2003 to 2024
$3.7M
FLUID REASONING TRAINING FOR URBAN ELDERSU01AG014276 · NIA · WAYNE STATE UNIVERSITY · PI MARSISKE, MICHAEL · 1996 to 2010
$2.7M
NIA NIH HHS P30 AG028740NIA NIH HHS T32 AG020499NIA NIH HHS U01 AG014276
6 · The paper itself

Abstract

objectiveThe overall goal of our current study was to examine older adults' experience of Flow (i.e., subjective engagement) during the course of a home-based cognitive training program. MATERIALS AND

methodsIn this study, participants took part in a home-based training program. They were randomized to one of the two training groups. One group played an off-the-shelf videogame (i.e., Crazy Taxi), and the other group played a brain training game (i.e., Insight). Training consisted of 60 training sessions of 1 hour each, which were completed in 3 months (5 hours a week). After each training session, participants completed a Flow questionnaire to measure their engagement with the training.

resultsThe analysis was performed with a linear growth curve model. The results indicate that on average, there was no change in flow for the Insight group between time points. There was no difference between the initial flow status of the Insight group and the Crazy Taxi group. However, the interaction between group membership and time was statistically significant, indicating that the participants in the Crazy Taxi group increased their scores at each week at a rate that was 0.99 larger than those in the Insight group.

conclusionThe analyses revealed that both groups experienced increase in Flow over the period, but only participants in the Crazy Taxi group significantly improved in Flow. This has long-term implications since we would expect participation to go beyond 12 weeks in a real-world scenario.

Indexed as

AttentionCognitionAgedAged, 80 and overAnalysis of VarianceFemaleHumansMaleSurveys and QuestionnairesVideo Games

Identifiers

PMID27310479
PMCPMC5079422

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.