ArticleFrontiers in human neuroscience2016
Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults.
Article in Frontiers in human neuroscience, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04010149 (The Impact of Concurrent Brain Stimulation and Working Memory Training on Cognitive Performance in Acquired Brain Injury), which is not on this map. Cited by 39 papers, 9 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Impact of Concurrent Brain Stimulation and Working Memory Training on Cognitive Performance in Acquired Brain Injury
Who cites it
39 citing papers in PubMed, 9 syntheses or guidelines pooled it, 132 citations in OpenAlex.
- The effects of video games on cognitive function in older adults with mild cognitive impairment: a meta-analysis.Frontiers in aging neuroscience · 2025Pooled it
- Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review.Arquivos de neuro-psiquiatria · 2023Pooled it
- Behaviour Change Techniques in Computerized Cognitive Training for Cognitively Healthy Older Adults: A Systematic Review.Neuropsychology review · 2023Pooled it
- A Game a Day Keeps Cognitive Decline Away? A Systematic Review and Meta-Analysis of Commercially-Available Brain Training Programs in Healthy and Cognitively Impaired Older Adults.Neuropsychology review · 2022Pooled it
- Game-based digital therapeutics for children and adolescents: Their therapeutic effects on mental health problems, the sustainability of the therapeutic effects and the transfer of cognitive functions.Frontiers in psychiatry · 2022Pooled it
- The Effects of Combined Cognitive-Physical Interventions on Cognitive Functioning in Healthy Older Adults: A Systematic Review and Multilevel Meta-Analysis.Frontiers in human neuroscience · 2022Pooled it
- Effect of Combined Physical and Cognitive Interventions on Executive Functions in OLDER Adults: A Meta-Analysis of Outcomes.International journal of environmental research and public health · 2020Pooled it
- Review of the Neural Processes of Working Memory Training: Controlling the Impulse to Throw the Baby Out With the Bathwater.Frontiers in psychiatry · 2020Pooled it
- Emerging Cognitive Intervention Technologies to Meet the Needs of an Aging Population: A Systematic Review.Frontiers in aging neuroscience · 2019Pooled it
- Digital Mahjong-Based Cognitive Engagement Intervention for Older Adults: Randomized Controlled Trial.JMIR aging · 2026Trial
- Online webinar training to analyse complex atrial fibrillation maps: A randomized trial.PloS one · 2019Trial
- Supporting Visual Working Memory in Healthy Aging: A Review of Current Interventions and Perspectives on Future Approaches.Brain sciences · 2026Review
- Article
- Efficacy of Brain Training Games on the Cognitive Functioning, Working Memory and Processing Speed of Healthy Individuals: A Meta-Analysis.Journal of pharmacy & bioallied sciences · 2025Article
- Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy.Behavioral sciences (Basel, Switzerland) · 2024Article
- Working memory training improves episodic memory in older people: transfer based on controlled retrieval processes.Frontiers in psychology · 2024Article
- Artificial Cognitive Systems Applied in Executive Function Stimulation and Rehabilitation Programs: A Systematic Review.Arabian journal for science and engineering · 2023Article
- Efficacy of Corsi Block Tapping Task training for improving visuospatial skills: a non-randomized two-group study.Experimental brain research · 2022Article
- Association of Video Gaming With Cognitive Performance Among Children.JAMA network open · 2022Article
- The application of technology to improve cognition in older adults: A review and suggestions for future directions.PsyCh journal · 2022Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In this longitudinal intervention study with experimental and control groups, we investigated the effects of video game training on the visuospatial working memory (WM) and episodic memory of healthy older adults. Participants were 19 volunteer older adults, who received 15 1-h video game training sessions with a series of video games selected from a commercial package (Lumosity), and a control group of 20 healthy older adults. The results showed that the performance of the trainees improved significantly in all the practiced video games. Most importantly, we found significant enhancements after training in the trained group and no change in the control group in two computerized tasks designed to assess visuospatial WM, namely the Corsi blocks task and the Jigsaw puzzle task. The episodic memory and short-term memory of the trainees also improved. Gains in some WM and episodic memory tasks were maintained during a 3-month follow-up period. These results suggest that the aging brain still retains some degree of plasticity, and that video game training might be an effective intervention tool to improve WM and other cognitive functions in older adults.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.