ArticlePloS one2016
Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game.
Article in PloS one, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
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Who cites it
13 citing papers in PubMed.
- A dual recurrent neural network model of human-like motion for artificial agents and its evaluation in a VR mirror game turing test.Scientific reports · 2025Article
- The potential of digital behavioural tests as a diagnostic aid for psychosis.PLOS digital health · 2023Article
- Playing the mirror game in virtual reality with an autonomous character.Scientific reports · 2022Article
- Dynamic Input Deep Learning Control of Artificial Avatars in a Multi-Agent Joint Motor Task.Frontiers in robotics and AI · 2021Article
- Human social motor solutions for human-machine interaction in dynamical task contexts.Proceedings of the National Academy of Sciences of the United States of America · 2019Article
- Influence of facial feedback during a cooperative human-robot task in schizophrenia.Scientific reports · 2017Article
- Interaction patterns and individual dynamics shape the way we move in synchrony.Scientific reports · 2017Article
- A Novel Computer-Based Set-Up to Study Movement Coordination in Human Ensembles.Frontiers in psychology · 2017Article
- Unravelling socio-motor biomarkers in schizophrenia.NPJ schizophrenia · 2017Article
- Synchrony in Joint Action Is Directed by Each Participant's Motor Control System.Frontiers in psychology · 2017Article
- Beyond in-phase and anti-phase coordination in a model of joint action.Biological cybernetics · 2016Article
- Entrainment and synchronization in networks of Rayleigh-van der Pol oscillators with diffusive and Haken-Kelso-Bunz couplings.Biological cybernetics · 2016Article
- Human unintentional and intentional interpersonal coordination in interaction with a humanoid robot.PloS oneArticle
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. First, experiments involving movement coordination of different dyads of human players are performed in order to build a human benchmark. No designation of leader and follower is given beforehand. We find that joint improvisation is characterized by the lack of a leader and high levels of movement synchronization. Then, a theoretical model is proposed to capture some features of their interaction, and a set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Furthermore, the model is used to drive a computer avatar able to successfully improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce joint movements between the participants.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.