Trial reportBMC cancer2016
Testing the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: study protocol for a randomized controlled trial.
Trial report in BMC cancer, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 21 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Self-monitoring Activity: a Randomized Trial of Game-oriented Applications (SMARTGOAL)
The Effect of Mobile Application Game Training Designed for Children With Asthma on Asthma Management
Who cites it
21 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- A Systematic Review of Electronic Health (eHealth) interventions to improve physical activity in patients with breast cancer.Breast cancer (Tokyo, Japan) · 2020Pooled it
- Mobilizing Breast Cancer Prevention Research Through Smartphone Apps: A Systematic Review of the Literature.Frontiers in public health · 2019Pooled it
- Application of Personalized Education in the Mobile Medical App for Breast Self-Examination.International journal of environmental research and public health · 2022Trial
- Exercise and oncology: The role of physical activity in disease prevention and health promotion.Journal of sport and health science · 2023Article
- Effects of personalized exercise prescriptions and social media delivered through mobile health on cancer survivors' physical activity and quality of life.Journal of sport and health science · 2023Article
- Research on the applicability of an exercise rehabilitation app aiming to improve the mental and physical health of breast cancer patients in the post-operative period.Frontiers in psychology · 2023Article
- Article
- The development of a lifestyle modification mobile application, "Health for You" for overweight and obese breast cancer survivors in Korea.Korean journal of women health nursing · 2021Article
- "You're Going to Have to Think a Little Bit Different" Barriers and Facilitators to Using mHealth to Increase Physical Activity among Older, Rural Cancer Survivors.International journal of environmental research and public health · 2021Article
- Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review.JMIR serious games · 2020Article
- Digital Health Behavior Change Technology: Bibliometric and Scoping Review of Two Decades of Research.JMIR mHealth and uHealth · 2019Article
- The feasibility of a theory-based self-regulation intervention in schools to increase older adolescents' leisure time physical activity behavior.AIMS public health · 2018Article
- Mobile Phone Apps for Quality of Life and Well-Being Assessment in Breast and Prostate Cancer Patients: Systematic Review.JMIR mHealth and uHealth · 2017Review
- Breast cancer survivors' preferences for technology-supported exercise interventions.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2017Article
- Content, Usability, and Utilization of Plain Language in Breast Cancer Mobile Phone Apps: A Systematic Analysis.JMIR mHealth and uHealth · 2017Article
- Exergaming: Hope for future physical activity? or blight on mankind?Journal of sport and health science · 2017Article
- Getting Research on Games for Health Funded.Games for health journal · 2017Article
- Mobile Health Physical Activity Intervention Preferences in Cancer Survivors: A Qualitative Study.JMIR mHealth and uHealth · 2017Article
- Effectiveness of the mHealth technology in improvement of healthy behaviors in an elderly population-a systematic review.mHealth · 2017Review
- Formative research to develop a lifestyle application (app) for African American breast cancer survivors.Journal of the Georgia Public Health Association · 2016Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
Abstract
backgroundPhysical activity reduces risk for numerous negative health outcomes, but postmenopausal breast cancer survivors do not reach recommended levels. Many interventions encourage self-monitoring of steps, which can increase physical activity in the short term. However, these interventions appear insufficient to increase motivation for sustained change. There is a need for innovative strategies to increase physical activity motivation in this population. Narratives are uniquely persuasive, and video games show promise for increasing motivation. This study will determine the effectiveness of an intervention that combines narrative and gaming to encourage sustained physical activity. METHODS/
designSMARTGOAL (Self-Monitoring Activity: a Randomized Trial of Game-Oriented AppLications) is a randomized controlled intervention trial. The intervention period is six months, followed by a six month maintenance period. Participants (overweight, sedentary postmenopausal breast cancer survivors aged 45-75) will be randomized to a self-monitoring group or an enhanced narrative game group. The self-monitoring group will be encouraged to use a mobile application for self-monitoring and feedback and will receive 15 counseling phone calls emphasizing self-regulation. The narrative game group will be encouraged to use a mobile application that includes self-monitoring and feedback as well as a narrative-based active video game. The 15 calls for this group will emphasize concepts related to the game storyline. Counseling calls in both groups will occur weekly in months 1 - 3 and monthly in months 4 - 6. No counseling calls will occur after month 6, but both groups will be encouraged to continue using their apps. The primary outcome of the study is minutes of moderate to vigorous physical activity at six months. Other objectively measured outcomes include fitness and physical function. Self-reported outcomes include quality of life, depression, and motivation. DISCUSSION: This protocol will result in implementation and evaluation of two technology-based physical activity interventions among breast cancer survivors. Both interventions hold promise for broad dissemination. Understanding the potential benefit of adding narrative and game elements to interventions will provide critical information to interventionists, researchers, clinicians, and policymakers. This study is uniquely suited to investigate not just whether but how and why game elements may improve breast cancer survivors' health.
trial registrationclinicaltrials.gov NCT02341235 (January 9, 2015).
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.