Evidence map›Paper›PMID 26844136›Full record

ArticlePreventive medicine reports2015

Playing Active Video Games may not develop movement skills: An intervention trial.

Lisa M Barnett, Nicola D Ridgers, John Reynolds, Lisa Hanna, Jo Salmon

2 registry-linked trialsAbstract read
In one paragraph

Article in Preventive medicine reports, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 13 papers, 6 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 6 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04704206 naunknown statusnot on this mapstarted 2021, after this paper: background citation

The Influence of Interactive Media on Child Development in Children From 24 to 36 Months of Age: Protocol of a Randomized Controlled Clinical Trial

TypeinterventionalSponsorFederal University of the Valleys of Jequitinhonha and MucuriRan2021 to 2023Enrolled128ConditionsChild DevelopmentArmsChildren will perform activities on interactive tablet
NCT04831229 nacompletednot on this mapstarted 2022, after this paper: background citation

The Influence of Interactive Media on Child Development in Children From 24 to 36 Months of Age: Protocol of a Randomized Controlled Clinical Trial

TypeinterventionalSponsorFederal University of the Valleys of Jequitinhonha and MucuriRan2022 to 2025Enrolled70ConditionsChild DevelopmentArmsChildren will perform activities on interactive tablet, Children will perform passive on interactive tablet
3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 6 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Lisa M BarnettDeakin University, School of Health and Social Development, Burwood Hwy, Burwood, VIC, Australia.
Nicola D RidgersDeakin University, Centre for Physical Activity and Nutrition Research, School of Exercise and Nutrition, Burwood Hwy, Burwood, VIC, Australia.
John ReynoldsMonash University, Faculty of Medicine, Nursing and Health Sciences, Melbourne, VIC, Australia.
Lisa HannaDeakin University, School of Health and Social Development, Burwood Hwy, Burwood, VIC, Australia.
Jo SalmonDeakin University, Centre for Physical Activity and Nutrition Research, School of Exercise and Nutrition, Burwood Hwy, Burwood, VIC, Australia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundTo investigate the impact of playing sports Active Video Games on children's actual and perceived object control skills.

methodsIntervention children played Active Video Games for 6 weeks (1 h/week) in 2012. The Test of Gross Motor Development-2 assessed object control skill. The Pictorial Scale of Perceived Movement Skill Competence assessed perceived object control skill. Repeated measurements of object control and perceived object control were analysed for the whole sample, using linear mixed models, which included fixed effects for group (intervention or control) and time (pre and post) and their interaction. The first model adjusted for sex only and the second model also adjusted for age, and prior ball sports experience (yes/no). Seven mixed-gender focus discussions were conducted with intervention children after programme completion.

resultsNinety-five Australian children (55% girls; 43% intervention group) aged 4 to 8 years (M 6.2, SD 0.95) participated. Object control skill improved over time (p = 0.006) but there was no significant difference (p = 0.913) between groups in improvement (predicted means: control 31.80 to 33.53, SED = 0.748; intervention 30.33 to 31.83, SED = 0.835). A similar result held for the second model. Similarly the intervention did not change perceived object control in Model 1 (predicted means: control: 19.08 to 18.68, SED = 0.362; intervention 18.67 to 18.88, SED = 0.406) or Model 2. Children found the intervention enjoyable, but most did not perceive direct equivalence between Active Video Games and 'real life' activities.

conclusionsWhilst Active Video Game play may help introduce children to sport, this amount of time playing is unlikely to build skill.

Indexed as

ChildrenExergamingFundamental movement skillPhysical self-perception

Identifiers

PMID26844136
PMCPMC4721351

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.