ArticleScientific reports2016
Neural mechanisms supporting evaluation of others' errors in real-life like conditions.
Article in Scientific reports, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- Video games as stimuli in neuroimaging studies: a minireview.Frontiers in human neuroscience · 2026Review
- Comparing reliability-based measures of functional connectivity between movie and rest: An ROI-based approach.Imaging neuroscience (Cambridge, Mass.) · 2025Article
- Preserved sensory processing but hampered conflict detection when stimulus input is task-irrelevant.eLife · 2021Article
- Movies and narratives as naturalistic stimuli in neuroimaging.NeuroImage · 2021Review
- Contextual knowledge provided by a movie biases implicit perception of the protagonist.Social cognitive and affective neuroscience · 2019Article
- Interpretation of Social Interactions: Functional Imaging of Cognitive-Semiotic Categories During Naturalistic Viewing.Frontiers in human neuroscience · 2018Article
- Performance Monitoring Applied to System Supervision.Frontiers in human neuroscience · 2017Review
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Authors and funding
9 authors.
Funding
Abstract
The ability to evaluate others' errors makes it possible to learn from their mistakes without the need for first-hand trial-and-error experiences. Here, we compared functional magnetic resonance imaging activation to self-committed errors during a computer game to a variety of errors committed by others during movie clips (e.g., figure skaters falling down and persons behaving inappropriately). While viewing errors by others there was activation in lateral and medial temporal lobe structures, posterior cingulate cortex, precuneus, and medial prefrontal cortex possibly reflecting simulation and storing for future use alternative action sequences that could have led to successful behaviors. During both self- and other-committed errors activation was seen in the striatum, temporoparietal junction, and inferior frontal gyrus. These areas may be components of a generic error processing mechanism. The ecological validity of the stimuli seemed to matter, since we largely failed to see activations when subjects observed errors by another player in the computer game, as opposed to observing errors in the rich real-life like human behaviors depicted in the movie clips.
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Registered trials
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