ArticlePloS one2015
Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition.
Article in PloS one, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
25 citing papers in PubMed.
- The effects of magnesium L-threonate (MagteinFrontiers in nutrition · 2025Trial
- Caffeine supplementation improves the cognitive abilities and shooting performance of elite e-sports players: a crossover trial.Scientific reports · 2024Trial
- Spatially modulated visuomotor efficiency in FPS players: eye-tracking evidence from a Go/No-Go target acquisition task.Cognitive research: principles and implications · 2026Article
- Cognitive Control and Prefrontal Neural Efficiency in Experienced and Novice E-Gamers.Brain sciences · 2025Article
- Associations of computer gaming with incident dementia, cognitive functions, and brain structure: a prospective cohort study and Mendelian randomization analysis.Alzheimer's research & therapy · 2024Article
- Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.European journal of investigation in health, psychology and education · 2024Article
- Video gamers demonstrate superior bronchoscopy skills among beginners.Scientific reports · 2024Article
- Article
- The role of visual working memory capacity in attention capture among video game players.Psychological research · 2022Article
- Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals?International journal of environmental research and public health · 2022Article
- Reaction time and working memory in gamers and non-gamers.Scientific reports · 2022Article
- Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends.Frontiers in human neuroscience · 2022Article
- Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review.JMIR mental health · 2021Review
- Biochemical Correlates of Video Game Use: From Physiology to Pathology. A Narrative Review.Life (Basel, Switzerland) · 2021Review
- Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers.Addictive behaviors reports · 2020Article
- Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review.Brain sciences · 2020Review
- A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?Sensors (Basel, Switzerland) · 2020Article
- Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial.ATS scholar · 2020Article
- The Relationship Between Cognition and Sensorimotor Behavior in an F1 Driving Simulation: An Explorative Study.Frontiers in psychology · 2020Article
- Can Worried Parents Predict Effects of Video Games on Their Children? A Case-Control Study of Cognitive Abilities, Addiction Indicators and Wellbeing.Frontiers in psychology · 2020Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
There is a constantly growing interest in developing efficient methods to enhance cognitive functioning and/or to ameliorate cognitive deficits. One particular line of research focuses on the possibly cognitive enhancing effects that action video game (AVG) playing may have on game players. Interestingly, AVGs, especially first person shooter games, require gamers to develop different action control strategies to rapidly react to fast moving visual and auditory stimuli, and to flexibly adapt their behaviour to the ever-changing context. This study investigated whether and to what extent experience with such videogames is associated with enhanced performance on cognitive control tasks that require similar abilities. Experienced action videogame-players (AVGPs) and individuals with little to no videogame experience (NVGPs) performed a stop-change paradigm that provides a relatively well-established diagnostic measure of action cascading and response inhibition. Replicating previous findings, AVGPs showed higher efficiency in response execution, but not improved response inhibition (i.e. inhibitory control), as compared to NVGPs. More importantly, compared to NVGPs, AVGPs showed enhanced action cascading processes when an interruption (stop) and a change towards an alternative response were required simultaneously, as well as when such a change had to occur after the completion of the stop process. Our findings suggest that playing AVGs is associated with enhanced action cascading and multi-component behaviour without affecting inhibitory control.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.