Evidence map›Paper›PMID 26579055›Full record

ArticleFrontiers in psychology2015

Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task.

Maxim S Kuschpel, Shuyan Liu, Daniel J Schad, Stephan Heinzel, Andreas Heinz, Michael A Rapp

Open access · goldAbstract read
In one paragraph

Article in Frontiers in psychology, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
0.8field-weighted citation impact, top 29% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed, 49 citations in OpenAlex.

  1. Trial
  2. Article
  3. Article
  4. Impact of Music on Working Memory in Rwanda.Frontiers in psychology · 2020
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

Maxim S KuschpelDepartment of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte) , Berlin, Germany.
Shuyan LiuDepartment of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte) , Berlin, Germany.
Daniel J SchadDepartment of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte) , Berlin, Germany.
Stephan HeinzelDepartment of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte) , Berlin, Germany ; Social and Preventive Medicine, Universität Potsdam , Potsdam, Germany ; Department of Psychology, Humboldt-Universität zu Berlin , Berlin, Germany.
Andreas HeinzDepartment of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte) , Berlin, Germany.
Michael A RappDepartment of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte) , Berlin, Germany ; Social and Preventive Medicine, Universität Potsdam , Potsdam, Germany.
Charité - Universitätsmedizin Berlin · DE

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game "Angry Birds" before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the "Angry Birds" video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity.

Indexed as

attentionbreak interventionscognitive resourcescomputer gamesmind wanderingmozart effectworking memory

Identifiers

PMID26579055
PMCPMC4626555
OpenAlexW1851774082

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.