ArticleAttention, perception & psychophysics2016
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Article in Attention, perception & psychophysics, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 31 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
31 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Media Multitasking: A Bibliometric Approach and Literature Review.Frontiers in psychology · 2021Pooled it
- Cognitive control in media multitaskers: Two replication studies and a meta-Analysis.Attention, perception & psychophysics · 2017Pooled it
- Spatially modulated visuomotor efficiency in FPS players: eye-tracking evidence from a Go/No-Go target acquisition task.Cognitive research: principles and implications · 2026Article
- Habitual video gaming predicts multitasking performance while the role of cognitive capacity remains inconclusive.Scientific reports · 2025Article
- Investigating the relationship between media multitasking and executive function within a military population.Cognitive research: principles and implications · 2025Article
- High and Low Media Multitaskers Differ on Cued But Not Voluntary Task Switching.Experimental psychology · 2025Article
- The relationship and mechanism of screen time and academic performance among adolescents: an empirical study based on CEPS.Frontiers in public health · 2025Article
- How the Effect of Virtual Reality on Cognitive Functioning Is Modulated by Gender Differences.Bioengineering (Basel, Switzerland) · 2024Article
- Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.European journal of investigation in health, psychology and education · 2024Article
- The relationship between media multitasking and creativity: a multi-test, multi-method analysis.Frontiers in psychology · 2024Article
- Unravelling the link between media multitasking and attention across three samples.Technology, mind, and behavior · 2023Article
- Association of Video Gaming With Cognitive Performance Among Children.JAMA network open · 2022Article
- Life Habits and Mental Health: Behavioural Addiction, Health Benefits of Daily Habits, and the Reward System.Frontiers in psychiatry · 2022Review
- Article
- Media multitasking, depression, and anxiety of college students: Serial mediating effects of attention control and negative information attentional bias.Frontiers in psychiatry · 2022Article
- Partitioning switch costs when investigating task switching in relation to media multitasking.Psychonomic bulletin & review · 2021Article
- Media use, attention, mental health and academic performance among 8 to 12 year old children.PloS one · 2021Article
- Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review.Brain sciences · 2020Review
- Relationship between media multitasking and functional connectivity in the dorsal attention network.Scientific reports · 2020Article
- Media multitasking, mind-wandering, and distractibility: A large-scale study.Attention, perception & psychophysics · 2020Article
Corrections and comments
- Erratum issued
Authors and funding
6 authors.
Funding
Abstract
Technology has the potential to impact cognition in many ways. Here we contrast two forms of technology usage: (1) media multitasking (i.e., the simultaneous consumption of multiple streams of media, such a texting while watching TV) and (2) playing action video games (a particular subtype of video games). Previous work has outlined an association between high levels of media multitasking and specific deficits in handling distracting information, whereas playing action video games has been associated with enhanced attentional control. Because these two factors are linked with reasonably opposing effects, failing to take them jointly into account may result in inappropriate conclusions as to the impacts of technology use on attention. Across four tasks (AX-continuous performance, N-back, task-switching, and filter tasks), testing different aspects of attention and cognition, we showed that heavy media multitaskers perform worse than light media multitaskers. Contrary to previous reports, though, the performance deficit was not specifically tied to distractors, but was instead more global in nature. Interestingly, participants with intermediate levels of media multitasking sometimes performed better than both light and heavy media multitaskers, suggesting that the effects of increasing media multitasking are not monotonic. Action video game players, as expected, outperformed non-video-game players on all tasks. However, surprisingly, this was true only for participants with intermediate levels of media multitasking, suggesting that playing action video games does not protect against the deleterious effect of heavy media multitasking. Taken together, these findings show that media consumption can have complex and counterintuitive effects on attentional control.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.