ArticleBMC public health2015
Leisure time computer use and overweight development in young adults--a prospective study.
Article in BMC public health, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
13 citing papers in PubMed, 35 citations in OpenAlex.
- Relationship of work-related and leisure-based screen time with obesity: a cross-sectional study on adults including older adults.Endocrine · 2025Article
- Changes in lifestyle, adiposity, and cardiometabolic markers among young adults in Sweden during the COVID-19 pandemic.BMC public health · 2023Article
- Article
- Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors.BMC public health · 2021Article
- Information and Communications Technology (ICT) Usage during COVID-19: Motivating Factors and Implications.International journal of environmental research and public health · 2021Article
- Open schools! Weighing the effects of viruses and lockdowns on children.Trends in neuroscience and education · 2021Review
- Gaming Disorder and Well-Being Among Emirati College Women.Frontiers in psychiatry · 2021Article
- Desktop lighting for comfortable use of a computer screen.Work (Reading, Mass.) · 2021Article
- Sleep in Habitual Adult Video Gamers: A Systematic Review.Frontiers in neuroscience · 2021Review
- Secular trends in sedentary behaviors and associations with weight indicators among Chinese reproductive-age women from 2004 to 2015: findings from the China Health and Nutrition Survey.International journal of obesity (2005) · 2020Article
- Challenges and Opportunities for the Prevention and Treatment of Cardiovascular Disease Among Young Adults: Report From a National Heart, Lung, and Blood Institute Working Group.Journal of the American Heart Association · 2020Review
- Occupational, Transport, Leisure-Time, and Overall Sedentary Behaviors and Their Associations with the Risk of Cardiovascular Disease among High-Tech Company Employees.International journal of environmental research and public health · 2020Article
- Physical Activity, Residential Environment, and Nature Relatedness in Young Men-A Population-Based MOPO Study.International journal of environmental research and public health · 2018Article
Corrections and comments
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Authors and funding
4 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe prevalence of overweight among Swedish young adults has nearly doubled since the 1980s. The weight increase has been paralleled by the increased use of computers at work, at school, and at leisure time. The aim was to examine leisure time computer use for gaming, and for emailing/chatting, in relation to overweight development in young adults.
methodsA prospective cohort study with Swedish young adults (20-24 years at baseline) who responded to a questionnaire at baseline (n = 6735), and after 1 year (n = 3928) and 5 years (n = 2593). Exposure variables were average daily time spent on leisure time computer gaming and emailing/chatting. Logistic regression was performed for cross-sectional analyses with overweight (BMI ≥ 25) and obesity (BMI ≥ 30) as the outcomes, and for prospective analyses with new cases of overweight at the 1- and 5-year follow-ups. Change in BMI from baseline to 5 year-follow-up was analyzed with linear regression.
resultsThere were cross-sectional and prospective associations between computer gaming and overweight (BMI ≥ 25) in women, after adjusting for age, occupation, physical activity, sleep, social support, and total computer use. For the men, only cross-sectional associations could be seen. Spending more than 2 h daily for emailing and chatting was related cross-sectionally to overweight in the women. No clear prospective associations were found for emailing/chatting and overweight development in either sex.
conclusionsWe have identified a new risk group for overweight development: young adult female computer gamers. Leisure time computer gaming was a prospective risk factor for overweight in women even after adjusting for demographic and lifestyle factors, but not in men. There were no clear prospective associations between computer use for emailing/chatting and overweight in either sex.
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