Evidence map›Paper›PMID 26262772›Full record

ArticleGames for health journal2016

Games for Health for Children-Current Status and Needed Research.

Tom Baranowski, Fran Blumberg, Richard Buday, Ann DeSmet, Lynn E Fiellin, C Shawn Green, Pamela M Kato, Amy Shirong Lu, Ann E Maloney, Robin Mellecker and 7 more

Registry-linked trialAbstract read
In one paragraph

Article in Games for health journal, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06229327 (The Effect of Therapeutic Play on Anxiety and Fear Levels Before Indwelling Catheter Intervention in Children Aged 6-12 Years Followed up in Hematology Oncology Service), which is not on this map. Cited by 79 papers, 5 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
79citing papers in PubMed, 5 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06229327 nacompletednot on this mapstarted 2022, after this paper: background citation

The Effect of Therapeutic Play on Anxiety and Fear Levels Before Indwelling Catheter Intervention in Children Aged 6-12 Years Followed up in Hematology Oncology Service: a Randomized Controlled Trial

TypeinterventionalSponsorOkan UniversityRan2022 to 2023Enrolled80ConditionsPediatric CancerArmsTHERAPEUTICGAMES
3 · Its place in the literature

Who cites it

79 citing papers in PubMed, 5 syntheses or guidelines pooled it.

  1. Pooled it
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  7. Effectiveness of a Digital Health Game Intervention on Early Adolescent Smoking Refusal Self-Efficacy.Health education & behavior : the official publication of the Society for Public Health Education · 2024
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  11. Effects of thePublic health nutrition · 2020
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  14. Bringing Healthcare-Level Hand Hygiene Skills to Children Through Iterative App Design.Proceedings of the ... European conference on games based learning. European Conference on Games Based Learning, author · 2025
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19 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

17 authors.

Tom Baranowski1 USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine , Houston, Texas.
Fran Blumberg2 Division of Psychological and Educational Services, Fordham University Graduate School of Education , New York, New York.
Richard Buday3 Archimage, Inc., Houston, Texas.
Ann DeSmet4 Department of Movement and Sport Sciences, Ghent University , Ghent, Belgium .
Lynn E Fiellin5 play2PREVENT Lab, Department of Internal Medicine, Yale University School of Medicine , New Haven, Connecticut.
C Shawn Green6 Department of Psychology, University of Wisconsin , Madison, Wisconsin.
Pamela M Kato7 Serious Games Institute, Coventry University , Coventry, United Kingdom .
Amy Shirong Lu8 Departments of Communication Studies and Health Sciences, Northeastern University , Boston, Massachusetts.
Ann E Maloney9 Department of Psychiatry, University of Massachusetts Medical School , Worcester, Massachusetts.
Robin Mellecker10 Centre for Physical Activity & Nutrition Research, School of Exercise and Nutrition Sciences, Faculty of Health, Deakin University , Melbourne, Australia .
Brooke A Morrill11 Schell Games , Pittsburgh, Pennsylvania.
Wei Peng12 Department of Telecommunications, Information Studies and Media, Michigan State University , East Lansing, Michigan.
Ross Shegog13 Center for Health Promotion and Prevention Research, University of Texas School of Public Health , Houston, Texas.
Monique Simons14 Department of Human Geography and Spatial Planning, Utrecht University , Utrecht, The Netherlands .
Amanda E Staiano15 Pennington Biomedical Research Center, Louisiana State University , Baton Rouge, Louisiana.
Debbe Thompson1 USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine , Houston, Texas.
Kimberly Young16 Russell J. Jandoli School of Journalism & Mass Communication, St. Bonaventure University , New York.

Funding

Tracking & Evaluation CoreU54GM104940 · NIGMS · LSU PENNINGTON BIOMEDICAL RESEARCH CTR · PI Peter Todd Katzmarzyk · 2012 to 2026
$69.1M
Video games for Obesity & Diabetes Prevention: Efficacy TrialR01DK091254 · NIDDK · BAYLOR COLLEGE OF MEDICINE · PI BARANOWSKI, TOM · 2012 to 2016
$2.9M
The narrative impact of active video games on physical activityR21CA158917 · NCI · NORTHWESTERN UNIVERSITY · PI BARANOWSKI, TOM · 2012 to 2013
$373k
NIDDK NIH HHS R01 DK091254NIGMS NIH HHS U54 GM104940
6 · The paper itself

Abstract

Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population's diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.

Indexed as

Outcome Assessment, Health CareVideo GamesAdolescentBehavior TherapyChildChild DevelopmentExerciseHealth Knowledge, Attitudes, PracticeHealth PromotionHumansMental HealthMobile Applications

Identifiers

PMID26262772
PMCPMC4770851

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.