ArticleFrontiers in aging neuroscience2015
Multi-domain training in healthy old age: Hotel Plastisse as an iPad-based serious game to systematically compare multi-domain and single-domain training.
Article in Frontiers in aging neuroscience, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 1 of them a synthesis that pooled it.
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Who cites it
15 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Prognostic Factors and Models for Changes in Cognitive Performance After Multi-Domain Cognitive Training in Healthy Older Adults: A Systematic Review.Frontiers in human neuroscience · 2021Pooled it
- Efficacy of home based computerized adaptive cognitive training in patients with post stroke cognitive impairment: a randomized controlled trial.Scientific reports · 2025Trial
- Randomized clinical trial on the effects of a computerized cognitive training for pediatric patients with acquired brain injury or congenital malformation.Scientific reports · 2023Trial
- Home-based cognitive training in pediatric patients with acquired brain injury: preliminary results on efficacy of a randomized clinical trial.Scientific reports · 2020Trial
- Serious Gaming for Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer: Protocol for a Randomized Clinical Trial.JMIR research protocols · 2024Article
- [Smartphone-based health promotion in old age : An explorative multi-component approach to improving health in old age].Zeitschrift fur Gerontologie und Geriatrie · 2021Article
- Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?Neuroscience insights · 2021Article
- Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study.JMIR mental health · 2020Article
- Training and Transfer of Cue Updating in Older Adults Is Limited: Evidence From Behavioral and Neuronal Data.Frontiers in human neuroscience · 2020Article
- "Hi This Is NESTORE, Your Personal Assistant": Design of an Integrated IoT System for a Personalized Coach for Healthy Aging.Frontiers in digital health · 2020Article
- Let's Play Cards: Multi-Component Cognitive Training With Social Engagement Enhances Executive Control in Older Adults.Frontiers in psychology · 2018Article
- Can Driving-Simulator Training Enhance Visual Attention, Cognition, and Physical Functioning in Older Adults?Journal of aging research · 2018Article
- Expertise-related functional brain network efficiency in healthy older adults.BMC neuroscience · 2017Article
- Development and Evaluation of a Cognitive Training Game for Older People: A Design-based Approach.Frontiers in psychology · 2017Article
- Cortical Thickness Changes Correlate with Cognition Changes after Cognitive Training: Evidence from a Chinese Community Study.Frontiers in aging neuroscience · 2016Article
Corrections and comments
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Finding effective training interventions for declining cognitive abilities in healthy aging is of great relevance, especially in view of the demographic development. Since it is assumed that transfer from the trained to untrained domains is more likely to occur when training conditions and transfer measures share a common underlying process, multi-domain training of several cognitive functions should increase the likelihood of such an overlap. In the first part, we give an overview of the literature showing that cognitive training using complex tasks, such as video games, leisure activities, or practicing a series of cognitive tasks, has shown promising results regarding transfer to a number of cognitive functions. These studies, however, do not allow direct inference about the underlying functions targeted by these training regimes. Custom-designed serious games allow to design training regimes according to specific cognitive functions and a target population's need. In the second part, we introduce the serious game Hotel Plastisse as an iPad-based training tool for older adults that allows the comparison of the simultaneous training of spatial navigation, visuomotor function, and inhibition to the training of each of these functions separately. Hotel Plastisse not only defines the cognitive functions of the multi-domain training clearly, but also implements training in an interesting learning environment including adaptive difficulty and feedback. We propose this novel training tool with the goal of furthering our understanding of how training regimes should be designed in order to affect cognitive functioning of older adults most broadly.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.