ArticleFrontiers in psychology2015
Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.
Article in Frontiers in psychology, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 3 of them syntheses that pooled it.
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Who cites it
19 citing papers in PubMed, 3 syntheses or guidelines pooled it, 44 citations in OpenAlex.
- Psychological Characteristics of Fathers of People With Bulimia Nervosa: A Systematic Review.The International journal of eating disorders · 2025Pooled it
- The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review.Journal of medical Internet research · 2022Pooled it
- The Use of Virtual Reality in Patients with Eating Disorders: Systematic Review.Journal of medical Internet research · 2018Pooled it
- Cognitive Behavioral Therapy Plus a Serious Game as a Complementary Tool for a Patient With Parkinson Disease and Impulse Control Disorder: Case Report.JMIR serious games · 2022Article
- Virtual Reality-Based Immersive Rehabilitation for Cognitive- and Behavioral-Impairment-Related Eating Disorders: A VREHAB Framework Scoping Review.International journal of environmental research and public health · 2022Article
- Explicit and Implicit Emotional Expression in Gambling Disorder Measured by a Serious Game: A Pilot Study.Journal of gambling studies · 2021Article
- A "Proof of Concept" Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training.Frontiers in psychiatry · 2021Article
- A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol.BMJ open · 2020Article
- Temperament and Character Traits of Female Eating Disorder Patients with(out) Non-Suicidal Self-Injury.Journal of clinical medicine · 2020Article
- Spanish validation of the pathological buying screener in patients with eating disorder and gambling disorder.Journal of behavioral addictions · 2019Article
- Maladaptive Personality Functioning and Psychopathological Symptoms in Problematic Video Game Players: A Person-Centered Approach.Frontiers in psychology · 2019Article
- BPSM-D-19-00022R2 Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy.BioPsychoSocial medicine · 2019Article
- Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review.JMIR serious games · 2018Review
- Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation.Frontiers in psychology · 2018Article
- Neurocognitive Treatments for Eating Disorders and Obesity.Current psychiatry reports · 2017Review
- Cognitive Remediation Interventions for Gambling Disorder: A Systematic Review.Frontiers in psychology · 2017Article
- Dimensions of impulsivity in relation to eating disorder recovery.The International journal of eating disorders · 2016Article
- Frontiers Commentary: The HEART Mobile Phone Trial: The Partial Mediating Effects of Self-Efficacy on Physical Activity among Cardiac Patients.Frontiers in public health · 2016Article
- A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder.Frontiers in psychology · 2015Article
Corrections and comments
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Authors and funding
8 authors at 5 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundSeveral studies have highlighted the implications of impulsivity and novelty seeking for both the maintenance and the process of recovery from bulimia nervosa (BN). Cognitive behavioral therapy (CBT) is the treatment of choice for BN, but for some cases, this treatment alone might not be sufficient for reducing the high levels of impulsivity. The paper presents a case report of a patient with BN, examining the effectiveness of using a videogame (VG; Playmancer) as an additional intervention designed to address impulsivity.
designPsychometric and neuropsychological measures were collected at baseline. After this assessment, Playmancer was applied prior to CBT, following an "A-B-A-C-A" single case experimental design. Impulsivity levels were assessed with the Conner's Continuous Performance Test II (CPT-II). After the Playmancer treatment, the patient started CBT, and the levels of impulsivity were recorded again. Finally, psychometric and neuropsychological measures were collected after treatment. Weekly frequency of binges and vomiting were also recorded during the entire procedure.
resultsAfter the VG intervention, psychometric measures such as anxiety levels, impulsivity and novelty seeking decreased. Regarding the neuropsychological measures, impulsivity levels (measured with the CPT-II) progressively decreased throughout the intervention, and an improvement in decision making capacities was observed. Furthermore, the frequency of binges also decreased during and after the VG intervention. DISCUSSION: This case report suggests that using the Playmancer VG to reduce impulsivity prior to CBT may enhance the final results of the treatment for BN.
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