Evidence map›Paper›PMID 26233677›Full record

Trial reportJournal of neuroengineering and rehabilitation2015

Clinical feasibility of interactive motion-controlled games for stroke rehabilitation.

Kelly J Bower, Julie Louie, Yoseph Landesrocha, Paul Seedy, Alexandra Gorelik, Julie Bernhardt

Registry-linked trialOpen access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of neuroengineering and rehabilitation, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02759328 (Clinical Feasibility of the Xbox Kinect™ Training for Stroke Rehabilitation), which is not on this map. Cited by 30 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
30citing papers in PubMed, 4 pooled it
12.0field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02759328 nacompletednot on this map

Clinical Feasibility of the Xbox Kinect™ Training for Stroke Rehabilitation: a Single Blind Randomized Controlled Pilot Study

TypeinterventionalSponsorAnkara UniversityRan2012 to 2014Enrolled20ConditionsStrokeArmsXbox Kinect™ training, Conventional rehabilitation
3 · Its place in the literature

Who cites it

30 citing papers in PubMed, 4 syntheses or guidelines pooled it, 112 citations in OpenAlex.

  1. Pooled it
  2. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2025
    Pooled it
  3. Pooled it
  4. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2017
    Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 1 country.

Kelly J BowerDepartment of Physiotherapy, Royal Melbourne Hospital, Melbourne, VIC, Australia. kelly.bower@acu.edu.au.
Julie LouieDepartment of Physiotherapy, Royal Melbourne Hospital, Melbourne, VIC, Australia. julie.louie@mh.org.au.
Yoseph LandesrochaCurrent Circus, Melbourne, VIC, Australia. yossi@currentcircus.com.
Paul SeedyCurrent Circus, Melbourne, VIC, Australia. paul@currentcircus.com.
Alexandra GorelikRoyal Melbourne Hospital, Melbourne Epicentre, Melbourne, VIC, Australia. alexandra.gorelik@mh.org.au.
Julie BernhardtThe Florey Institute of Neuroscience and Mental Health, University of Melbourne, Melbourne, VIC, Australia. julie.bernhardt@florey.edu.au.
Florey Institute of Neuroscience and Mental Health · AUThe Royal Melbourne Hospital · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundActive gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. However, these systems are not specifically designed for this purpose and have limitations. The aim of this study was to investigate the feasibility of using a suite of motion-controlled games in individuals with stroke undergoing rehabilitation.

methodsFour games, which utilised a depth-sensing camera (PrimeSense), were developed and tested. The games could be played in a seated or standing position. Three games were controlled by movement of the torso and one by upper limb movement. Phase 1 involved consecutive recruitment of 40 individuals with stroke who were able to sit unsupported. Participants were randomly assigned to trial one game during a single session. Sixteen individuals from Phase 1 were recruited to Phase 2. These participants were randomly assigned to an intervention or control group. Intervention participants performed an additional eight sessions over four weeks using all four game activities. Feasibility was assessed by examining recruitment, adherence, acceptability and safety in both phases of the study.

resultsForty individuals (mean age 63 years) completed Phase 1, with an average session time of 34 min. The majority of Phase 1 participants reported the session to be enjoyable (93 %), helpful (80 %) and something they would like to include in their therapy (88 %). Sixteen individuals (mean age 61 years) took part in Phase 2, with an average of seven 26-min sessions over four weeks. Reported acceptability was high for the intervention group and improvements over time were seen in several functional outcome measures. There were no serious adverse safety events reported in either phase of the study; however, a number of participants reported minor increases in pain.

conclusionsA post-stroke intervention using interactive motion-controlled games shows promise as a feasible and potentially effective treatment approach. This paper presents important recommendations for future game development and research to further explore long-term adherence, acceptability, safety and efficacy.

trial registrationAustralian and New Zealand Clinical Trials Registry ( ACTRN12613000220763 ).

Indexed as

Stroke RehabilitationVideo GamesAgedFatigueFeasibility StudiesFemaleHumansMaleMiddle AgedMovementPainPatient Acceptance of Health CarePatient CompliancePatient SafetyPostural BalanceStroke

Identifiers

PMID26233677
PMCPMC4522120
OpenAlexW1921686302

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.