Evidence map›Paper›PMID 26213838›Full record

ArticleGames for health journal2015

A Motion Videogame for Opioid Relapse Prevention.

Lorien C Abroms, Leah E Leavitt, Judy M Van Alstyne, Jennifer M Schindler-Ruwisch, Marc J Fishman, Daniel Greenberg

Open access · greenAbstract read
In one paragraph

Article in Games for health journal, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
0.5field-weighted citation impact, top 29% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 15 citations in OpenAlex.

  1. Article
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  5. Digital interventions for substance use disorders in young people: rapid review.Substance abuse treatment, prevention, and policy · 2023
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 1 country.

Lorien C Abroms1 Milken Institute School of Public Health, The George Washington University , Washington, D.C.
Leah E Leavitt1 Milken Institute School of Public Health, The George Washington University , Washington, D.C.
Judy M Van Alstyne1 Milken Institute School of Public Health, The George Washington University , Washington, D.C.
Jennifer M Schindler-Ruwisch1 Milken Institute School of Public Health, The George Washington University , Washington, D.C.
Marc J Fishman2 Mountain Manor Treatment Center , Baltimore, Maryland.
Daniel Greenberg4 Media Rez , LLC, Washington, D.C.
Milken Institute · USGreater Baltimore Medical Center · USMedia Rez (United States) · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveThis study examined the feasibility and acceptability of a body motion-activated videogame, targeting the prevention of opioid relapse among youth in the context of outpatient treatment. MATERIALS AND

methodsParticipants attended four weekly gameplay sessions. Surveys were conducted at baseline and following each week's gameplay and assessed satisfaction with gameplay, craving intensity, and self-efficacy to refuse opioids.

resultsParticipants expressed a high level of satisfaction with the videogame throughout the 4 weeks and agreed with the statement that they would be more likely to attend treatment sessions if the game was present (mean=4.6; standard deviation [SD]=0.7) and would recommend the videogame to other people in treatment (mean=4.2; SD=0.8). All participants recommended playing the videogame as part of treatment at least weekly, with a third recommending playing daily. Self-reported cravings declined over the 4-week period from baseline (mean=12.7; SD=8.4) to Week 4 (mean=9.8; SD=8.3), although the decline was not significant. Although participants stated that they liked the game, one-third of participants had dropped out of the study by the fourth session of gameplay.

conclusionsPreliminary evidence indicates that a motion videogame for addiction recovery may be feasible and acceptable within the context of outpatient treatment, although additional efforts are needed to keep youth in treatment. Future studies are needed to assess the impact of the game on long-term abstinence, treatment adherence, and engagement.

Indexed as

Self EfficacyAdolescentAmbulatory CareAnalgesics, OpioidAvoidance LearningCravingFemaleHumansMalePersonal SatisfactionSecondary PreventionSelf-ControlSelf ReportSubstance-Related DisordersVideo GamesYoung AdultAnalgesics, Opioid

Identifiers

PMID26213838
PMCPMC4675183
OpenAlexW1000043755

What OpenQuestion holds

Texttitle and abstract
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.