ArticleGames for health journal2013
Stories in Games for Health: More Pros or Cons?
Article in Games for health journal, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
11 citing papers in PubMed.
- Article
- Sensor-Controlled Digital Game for Heart Failure Self-management: Protocol for a Randomized Controlled Trial.JMIR research protocols · 2023Article
- Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial.JMIR serious games · 2021Article
- What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children's Narrative Engagement, Wishful Identification, and Exercise Motivation.Frontiers in psychology · 2021Article
- The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol.Contemporary clinical trials · 2020Article
- Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.The Journal of adolescent health : official publication of the Society for Adolescent Medicine · 2020Article
- Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review.JMIR serious games · 2020Article
- Using Narrative Game Design to Increase Children's Physical Activity: Exploratory Thematic Analysis.JMIR serious games · 2019Article
- Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review.JMIR mental health · 2019Article
- Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans.JMIR serious games · 2019Article
- Games for Health for Children-Current Status and Needed Research.Games for health journal · 2016Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
There has been a debate about whether entertainment videogames should incorporate story or narrative. A concern has been whether story cut scenes break game immersion, and thereby minimize the fun of gameplay. Alternatively, games for health (G4H) have an agenda that goes beyond just having fun. The possible role of story in G4H has not been thoroughly addressed. We have assembled a group of experts who have worked with stories in G4H, and asked some pointed questions.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.