Evidence map›Paper›PMID 26181680›Full record

ArticleGames for health journal2015

Efficient and Effective Change Principles in Active Videogames.

Leon M Straker, Ashley A Fenner, Erin K Howie, Deborah L Feltz, Cindy M Gray, Amy Shirong Lu, Florian Floyd Mueller, Monique Simons, Lisa M Barnett

Abstract read
In one paragraph

Article in Games for health journal, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Might Video Games Help Remedy Childhood Obesity?Childhood obesity (Print) · 2015
    Article
  6. Article
  7. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Leon M Straker1 School of Physiotherapy and Exercise Science, Curtin University , Perth, Western Australia, Australia .
Ashley A Fenner2 School of Psychology and Speech Pathology, Curtin University , Perth, Western Australia, Australia .
Erin K Howie1 School of Physiotherapy and Exercise Science, Curtin University , Perth, Western Australia, Australia .
Deborah L Feltz3 Department of Kinesiology, Michigan State University , East Lansing, Michigan.
Cindy M Gray4 Institute of Health and Wellbeing, University of Glasgow , Glasgow, Scotland, United Kingdom .
Amy Shirong Lu5 College of Arts, Media, and Design, Bouvé College of Health Sciences, Northeastern University , Boston, Massachusetts.
Florian Floyd Mueller6 Exertion Games Lab, RMIT University , Melbourne, Victoria, Australia .
Monique Simons7 Department of Health Sciences and EMGO Institute for Health and Care Research, Faculty of Earth and Life Sciences, VU University Amsterdam , The Netherlands .
Lisa M Barnett10 School of Health and Social Development, Deakin University , Melbourne, Victoria, Australia .

Funding

The narrative impact of active video games on physical activityR21CA158917 · NCI · NORTHWESTERN UNIVERSITY · PI BARANOWSKI, TOM · 2012 to 2013
$373k
6 · The paper itself

Abstract

Active videogames have the potential to enhance population levels of physical activity but have not been successful in achieving this aim to date. This article considers a range of principles that may be important to the design of effective and efficient active videogames from diverse discipline areas, including behavioral sciences (health behavior change, motor learning, and serious games), business production (marketing and sales), and technology engineering and design (human-computer interaction/ergonomics and flow). Both direct and indirect pathways to impact on population levels of habitual physical activity are proposed, along with the concept of a game use lifecycle. Examples of current active and sedentary electronic games are used to understand how such principles may be applied. Furthermore, limitations of the current usage of theoretical principles are discussed. A suggested list of principles for best practice in active videogame design is proposed along with suggested research ideas to inform practice to enhance physical activity.

Indexed as

Software DesignBehavior ControlExerciseHealth EducationHealth PromotionHumansInterdisciplinary CommunicationMarketing of Health ServicesMotivationMotor SkillsPersuasive CommunicationSedentary BehaviorUser-Computer InterfaceVideo Games

Identifiers

PMID26181680
PMCPMC4808282

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.