Evidence map›Paper›PMID 26180367›Full record

ArticleJournal of physical therapy science2015

Effects of interactive games on motor performance in children with spastic cerebral palsy.

Amer A AlSaif, Samira Alsenany

Registry-linked trialOpen access · diamondAbstract read
In one paragraph

Article in Journal of physical therapy science, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07612332 (Non-Immersive Virtual Reality for Gait and Balance Training With Rehametrics in Children With Cerebral Palsy), which is not on this map. Cited by 25 papers, 12 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
25citing papers in PubMed, 12 pooled it
4.4field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07612332 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Non-Immersive Virtual Reality for Gait and Balance Training With Rehametrics in Children With Cerebral Palsy: Protocol for a Pre-post Single Group Pilot Study

TypeinterventionalSponsorUniversidad Nacional de San Agustin de ArequipaRan2026 to 2026Enrolled10ConditionsCerebral Palsy (CP)Armsnon inmersive VR System
3 · Its place in the literature

Who cites it

25 citing papers in PubMed, 12 syntheses or guidelines pooled it, 77 citations in OpenAlex.

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  5. NintendoInternational journal of environmental research and public health · 2022
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  11. Exercise interventions for cerebral palsy.The Cochrane database of systematic reviews · 2017
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors at 1 institution in 1 country.

Amer A AlSaifDepartment of Physical Therapy, Faculty of Applied Medical Sciences, King Abdulaziz University, Saudi Arabia.
Samira AlsenanyPublic Health Department, Faculty of Nursing, King Abdulaziz University, Saudi Arabia.
King Abdulaziz University · SA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

[Purpose] Motor control and muscle strength impairments are the prime reasons for motor behavior disorders in children with spastic cerebral palsy. These impairments lead to histological changes in muscle growth and the learning of motor skills. Therefore, such children experience reduced muscle force generation and decreased muscle flexibility. We investigated the effect of training with Nintendo Wii Fit games on motor performance in children with spastic cerebral palsy. [Subjects and Methods] Forty children with cerebral palsy spastic diplegia aged 6-10 years diagnosed with level-3 functional capabilities according to the Gross Motor Classification System (GMFCS) were enrolled. Participants were divided randomly into equal groups: group (A) that practiced with the Nintendo Wii Fit game for at least 20 minutes/day for 12 weeks and group (B) that underwent no training (control group). The Movement Assessment Battery for Children-2 (mABC-2) was used to assess motor performance, because it mainly involves motor tasks very similar to those involved in playing Nintendo Wii Fit games, e.g., goal-directed arm movements, balancing, and jumping. [Results] There were significant improvements in the subscales of the motor performance test of those who practiced with the Nintendo Wii, while the control group showed no significant changes. [Conclusion] Using motion interactive games in home rehabilitation is feasible for children with cerebral palsy.

Indexed as

GamesMotorPediatrics

Identifiers

PMID26180367
PMCPMC4500030
OpenAlexW945821137

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.