ReviewAmerican journal of pharmaceutical education2015
Educational Games as a Teaching Tool in Pharmacy Curriculum.
Review in American journal of pharmaceutical education, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 26 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
26 citing papers in PubMed.
- Flipped classroom showdown: game-based vs. case-based learning in pharmacy education.BMC medical education · 2026Article
- Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study.JMIR medical education · 2026Article
- Educational Escape Room Reinforcement of Infection Prevention in Third-Year Student Pharmacists.Pharmacy (Basel, Switzerland) · 2025Article
- Serious gaming as potential training tool for recognition of adverse drug reactions: side-effect exposure-medical education (SeeMe).European journal of clinical pharmacology · 2024Article
- Bracketology in Pharmacy Education: The Impact of March Medication Madness on Student Engagement and Knowledge.Innovations in pharmacy · 2024Article
- The State of Pharmacoeconomics Education in the Doctor of Pharmacy Curriculum amid the Changing Face of Pharmacy Practice.Healthcare (Basel, Switzerland) · 2023Review
- Development and Assessment of Integrated Virtual Escape Rooms to Reinforce Cardiology Content and Skills.American journal of pharmaceutical education · 2023Article
- Evaluation of a Patient Education Game Design Activity.Innovations in pharmacy · 2023Article
- Crossword puzzle as a learning tool to enhance learning about anticoagulant therapeutics.BMC medical education · 2022Article
- Tracking dynamic changes in implementation strategies over time within a hybrid type 2 trial of an electronic patient-reported oncology symptom and needs monitoring program.Frontiers in health services · 2022Article
- Reimagining Pharmacy Education through the Lens of a Choose Your Own Adventure Activity-A Qualitative Evaluation.Pharmacy (Basel, Switzerland) · 2021Article
- The Use of Building Blocks to Teach Communication and Social Skills to First-year Pharmacy Students.American journal of pharmaceutical education · 2021Article
- The International Pharmacy Game: A Comparison of Implementation in Seven Universities World-Wide.Pharmacy (Basel, Switzerland) · 2021Article
- Enhancing Student Knowledge of Diabetes through Virtual Choose Your Own Adventure Patient Case Format.Pharmacy (Basel, Switzerland) · 2021Article
- Pharmacy students experience with PharmacyPhlash - a pilot educational board game.Currents in pharmacy teaching & learning · 2021Article
- Effectiveness of the game-based learning over traditional teaching-learning strategy to instruct pharmacology for Phase II medical students.Journal of education and health promotion · 2021Article
- Student Pharmacists' Assessment of a Serious Game on Opioid Medication Safety.Innovations in pharmacy · 2020Article
- Use of an Online Spaced-Education Game to Study Top 200 Drugs in a Skills Laboratory Course.American journal of pharmaceutical education · 2018Article
- Using Hand Signs to Teach HIV Medications.American journal of pharmaceutical education · 2018Article
- Development and Implementation of a Global Health Elective with a Drug Discovery Game for Pharmacy Students.Pharmacy (Basel, Switzerland) · 2017Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The shift in the pharmacist's role from simply dispensing medications to effective delivery of pharmaceutical care interventions and drug therapy management has influenced pharmacy education.(1-3) The educational focus has shifted from basic sciences to clinical and integrated courses that require incorporating active-learning strategies to provide pharmacy graduates with higher levels of competencies and specialized skills. As opposed to passive didactic lectures, active-learning strategies address the educational content in an interactive learning environment to develop interpersonal, communication, and problem-solving skills needed by pharmacists to function effectively in their new roles.(4-6) One such strategy is using educational games. The aim of this paper is to review educational games adopted in different pharmacy schools and to aid educators in replicating the successfully implemented games and overcoming deficiencies in educational games. This review also highlights the main pitfalls within this research area.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.