ArticleUpsala journal of medical sciences2015
Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms.
Article in Upsala journal of medical sciences, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 39 papers, 1 of them a synthesis that pooled it.
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Who cites it
39 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Musculoskeletal disorders in video gamers - a systematic review.BMC musculoskeletal disorders · 2022Pooled it
- Motivational Profiles of Adolescent Gaming and Their Associations with Psychopathology and Well-Being.Journal of youth and adolescence · 2026Article
- Characterization of Gaming-Related Symptoms and Musculoskeletal Pain Complaints in Individuals Who Participate in Electronic Gaming.American journal of lifestyle medicine · 2026Article
- Prevalence and factors of behavioral intention of gaming time reduction among high-risk adolescents in China: an application of the Conservation of Resource Theory.BMC psychiatry · 2026Article
- Prevalence of depressive symptoms and their determinants among adolescents in Can Tho City, Vietnam: A cross-sectional study.Global mental health (Cambridge, England) · 2025Article
- Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated Psychosocial Problems in Adolescents.Behavioral sciences (Basel, Switzerland) · 2024Article
- Relationship between different levels of internet use and depressive tendencies in Chinese college students: the chain mediating effect based on physical activity and social adaptability.BMC psychology · 2024Article
- Cognitive, Metacognitive, Motivational, and Emotional Predictors of the Intensity of Internet Gaming Disorder among Adolescents.The Psychiatric quarterly · 2024Article
- Trends in mental health problems among Swedish adolescents: Do school-related factors play a role?PloS one · 2024Article
- Comorbidity, Eating Behaviors and Smartphone Addiction in Italian Nurses' Characteristics.Endocrine, metabolic & immune disorders drug targets · 2024Article
- Mobile game addiction and its association with musculoskeletal pain among students: A cross-sectional study.PloS one · 2024Article
- Digital gaming, musculoskeletal, and related health hazards among adolescents and young adults.Indian journal of psychiatry · 2023Article
- Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context.Frontiers in psychiatry · 2023Article
- The light, the dark, and everything else: making sense of young people's digital gaming.Frontiers in psychology · 2023Article
- Internet and depression in adolescents: Evidence from China.Frontiers in psychology · 2023Article
- Article
- Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety-A Serial and Parallel Mediation Analysis.Journal of clinical medicine · 2022Article
- Technology supports me: Perceptions of the benefits of digital technology in adolescents.Frontiers in psychology · 2022Article
- A cross-sectional study on extensive gaming in adolescents.Journal of public health research · 2021Article
- Biochemical Correlates of Video Game Use: From Physiology to Pathology. A Narrative Review.Life (Basel, Switzerland) · 2021Review
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
aimTo investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolescents with other online gaming motives and/or less online gaming time.
methodAn anonymous and voluntary questionnaire was completed during class hours by 7,757 Swedish adolescents aged 13-18 years. The questionnaire included demographic background, gaming habits, and depressive, musculoskeletal, and psychosomatic symptoms.
resultsIt was found that increased online gaming time during weekdays increased the probability of having depressive, musculoskeletal, and psychosomatic symptoms. However, these relations with time spent gaming were further explained by online gaming motives. Weekday online gaming for more than five hours a day, in combination with escape motives, was associated with an increased probability of depressive symptoms (odds ratio (OR) 4.614, 95% CI 3.230-6.590), musculoskeletal symptoms (OR 2.494, 95% CI 1.598-3.892), and psychosomatic symptoms (OR 4.437, 95% CI 2.966-6.637). The probability of ill health decreased when gaming was for fun or had social motives.
conclusionExcessive gaming time and escape motives were found to be associated with increased probability of ill health among adolescents. Gaming motives may identify gamers in need of support to reduce unhealthy gaming behaviour as well as identify individuals at risk for ill health.
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