Evidence map›Paper›PMID 26072677›Full record

ArticleUpsala journal of medical sciences2015

Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms.

Charlotta Hellström, Kent W Nilsson, Jerzy Leppert, Cecilia Åslund

Abstract read
In one paragraph

Article in Upsala journal of medical sciences, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 39 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
39citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

39 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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  19. A cross-sectional study on extensive gaming in adolescents.Journal of public health research · 2021
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  20. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Charlotta Hellströma 1 Centre for Clinical Research, Uppsala University, Västmanland County Hospital , S-72189 Västerås, Sweden.
Kent W Nilssona 1 Centre for Clinical Research, Uppsala University, Västmanland County Hospital , S-72189 Västerås, Sweden.
Jerzy Lepperta 1 Centre for Clinical Research, Uppsala University, Västmanland County Hospital , S-72189 Västerås, Sweden.
Cecilia Åslunda 1 Centre for Clinical Research, Uppsala University, Västmanland County Hospital , S-72189 Västerås, Sweden.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

aimTo investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolescents with other online gaming motives and/or less online gaming time.

methodAn anonymous and voluntary questionnaire was completed during class hours by 7,757 Swedish adolescents aged 13-18 years. The questionnaire included demographic background, gaming habits, and depressive, musculoskeletal, and psychosomatic symptoms.

resultsIt was found that increased online gaming time during weekdays increased the probability of having depressive, musculoskeletal, and psychosomatic symptoms. However, these relations with time spent gaming were further explained by online gaming motives. Weekday online gaming for more than five hours a day, in combination with escape motives, was associated with an increased probability of depressive symptoms (odds ratio (OR) 4.614, 95% CI 3.230-6.590), musculoskeletal symptoms (OR 2.494, 95% CI 1.598-3.892), and psychosomatic symptoms (OR 4.437, 95% CI 2.966-6.637). The probability of ill health decreased when gaming was for fun or had social motives.

conclusionExcessive gaming time and escape motives were found to be associated with increased probability of ill health among adolescents. Gaming motives may identify gamers in need of support to reduce unhealthy gaming behaviour as well as identify individuals at risk for ill health.

Indexed as

Surveys and QuestionnairesAdolescentAge FactorsBehavior, AddictiveCross-Sectional StudiesDepressionFemaleHumansIncidenceLogistic ModelsMaleMultivariate AnalysisMusculoskeletal DiseasesPsychophysiologic DisordersRisk AssessmentSex FactorsAdolescentcomputer gamesdepressionhealthmusculoskeletal symptomspsychosomatic symptoms

Identifiers

PMID26072677
PMCPMC4816887

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.