Evidence map›Paper›PMID 26042366›Full record

ArticleInternational journal of environmental research and public health2015

An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder.

Natalia Wrońska, Begonya Garcia-Zapirain, Amaia Mendez-Zorrilla

Abstract readControlled Clinical Trial
In one paragraph

Article in International journal of environmental research and public health, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Article
  5. Efficient use of mobile devices for quantification of pressure injury images.Technology and health care : official journal of the European Society for Engineering and Medicine · 2018
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Natalia WrońskaInternational Faculty of Engineering, Lodz University of Technology, Żwirki 36, Łódź 90-924, Poland. nwronska@deusto.es.
Begonya Garcia-ZapirainThe Deustotech-LIFE (eVIDA) Research Group, Faculty of Engineering, University of Deusto, Bilbao 48007, Spain. mbgarciazapi@deusto.es.
Amaia Mendez-ZorrillaThe Deustotech-LIFE (eVIDA) Research Group, Faculty of Engineering, University of Deusto, Bilbao 48007, Spain. amaia.mendez@deusto.es.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Attention Deficit Hyperactivity Disorder (ADHD), with a worldwide prevalence of 5.29%-7.1%, is one of the most common neurodevelopmental disorders among children and adolescents. Apart from typical symptoms like inattention, hyperactivity and impulsiveness, patients also evidence attention deficit problems with reading comprehension. This in turn causes poor school performance and widens the gap with peers without ADHD. This paper presents a novel and interactive tool based on Serious Games for Health, whose aim is not only to improve comprehension, but also hold the user's attention. This tool is geared towards assessing reading quality and is intended for iPad devices. Preliminary results obtained from the experiment performed to evaluate the game are included in this report. A group of six typically developing children from Colegio Vizcaya aged between 8 and 12 took part in the evaluation of motivation, satisfaction and usability of the same therapy in the new media. Results obtained by participants playing the game were analysed together with questionnaires concerning the usability of the system. Game evaluation resulted in relatively good statistics-average score was 3 points out of 4 and average time for completing the exercise was 59 seconds. A SUS questionnaire with an average score of 92.75 out of 100 indicates that the game presented is user-friendly and an effective tool. Moreover, based on the feedback obtained from participants, the game had been improved and additional functionality introduced. Older participants completed the first game faster than the younger ones, but age was not influential in subsequent games.

Indexed as

AdolescentAttentionAttention Deficit Disorder with HyperactivityChildComprehensionComputers, HandheldFemaleHumansMaleMotivationSurveys and QuestionnairesVideo Gamesattention deficit disordercomprehensioniPadserious games

Identifiers

PMID26042366
PMCPMC4483700

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.