ArticleJournal of neuroengineering and rehabilitation2015
Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.
Article in Journal of neuroengineering and rehabilitation, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 63 papers, 7 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Effect of Talocrural Joint Manipulation on Ankle Proprioception in Post-Stroke Patients
The Effect of Talocrural Joint Manipulation on Ankle Muscle Architecture: A Randomized Crossover Trial
Who cites it
63 citing papers in PubMed, 7 syntheses or guidelines pooled it, 175 citations in OpenAlex.
- Effect of Virtual Reality-Based Therapies on Lower Limb Functional Recovery in Stroke Survivors: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2025Pooled it
- Effect of Home-Based Virtual Reality Training on Upper Extremity Recovery in Patients With Stroke: Systematic Review.Journal of medical Internet research · 2025Pooled it
- Effects on gait and balance of home-based active video game interventions in persons with multiple sclerosis: A systematic review.Multiple sclerosis and related disorders · 2021Pooled it
- Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis.Systematic reviews · 2020Pooled it
- Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review.BioMed research international · 2019Pooled it
- Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2017Pooled it
- Effectiveness and Feasibility of Virtual Reality-Based Interventions in Improving Physical Function in Patients Undergoing Hemodialysis: A Meta-Analysis.Seminars in dialysisPooled it
- Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial.Physical therapy · 2021Trial
- A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.Developmental neurobiology · 2018Trial
- The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial.Journal of neuroengineering and rehabilitation · 2017Trial
- The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial.Journal of neuroengineering and rehabilitation · 2016Trial
- Metaverse-Related and Immersive Digital Technologies in Neurorehabilitation: A Scoping Review.Archives of rehabilitation research and clinical translation · 2026Review
- User Acceptance of a Virtual Reality Beer Pong Intervention in Postoperative Rehabilitation: Exploratory Mixed Methods Study.JMIR XR and spatial computing · 2026Article
- Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study.JMIR serious games · 2025Article
- Sit, stand, and swivel: Posture affects visual exploration of panoramic scenes in virtual reality.PloS one · 2025Article
- PEMOCS: theory derivation of a concept for PErsonalized MOtor-Cognitive exergame training in chronic Stroke-a methodological paper with an application example.Frontiers in sports and active living · 2024Article
- Exergames as a rehabilitation tool to enhance the upper limbs functionality and performance in chronic stroke survivors: a preliminary study.Frontiers in neurology · 2024Article
- Home-Based Virtual Reality Exergame Program after Stroke Rehabilitation for Patients with Stroke: A Study Protocol for a Multicenter, Randomized Controlled Trial.Life (Basel, Switzerland) · 2023Article
- Virtual reality-based gait rehabilitation intervention for stroke individuals: a scoping review.Journal of exercise rehabilitation · 2023Article
- Research Status and Emerging Trends in Virtual Reality Rehabilitation: Bibliometric and Knowledge Graph Study.JMIR serious games · 2023Article
3 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 2 institutions in 1 country.
Funding
Abstract
Rehabilitation interventions involving virtual reality (VR) technology have been developed for the promotion of functional independence post stroke. A scoping review was performed to examine the efficacy of VR-based interventions on balance and mobility disorders post stroke. Twenty-four articles in the English language examining VR game-based interventions and outcomes directed at balance and mobility disorders were included. Various VR systems (customized and commercially available) were used as rehabilitation tools. Outcome measures included laboratory and clinical measures of balance and gait. Outcome measures of dynamic balance showed significant improvements following VR-based interventions as compared to other interventions. Further, it was observed that VR-based intervention may have favorable effects in improving walking speed and the ability to deal with environmental challenges, which may also facilitate independent community ambulation. VR-based therapy thus has the potential to be a useful tool for balance and gait training for stroke rehabilitation. Utilization of motor learning principles related to task-related training may have been an important factor leading to positive results. Other principles such as repetition, feedback etc. were used in studies but were not explored explicitly and may need to be investigated to further improve the strength of results. Lastly, robust study designs with appropriate attention towards the intensity and dose-response aspects of VR training, clear study objectives and suitable outcomes would further aid in determining evidence-based efficacy for VR game-based interventions in the future.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.