Evidence map›Paper›PMID 25957577›Full record

ArticleJournal of neuroengineering and rehabilitation2015

Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.

Anuja Darekar, Bradford J McFadyen, Anouk Lamontagne, Joyce Fung

2 registry-linked trialsOpen access · goldAbstract readScoping Review
In one paragraph

Article in Journal of neuroengineering and rehabilitation, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 63 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
63citing papers in PubMed, 7 pooled it
16.8field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06849076 narecruitingnot on this mapstarted 2025, after this paper: background citation

The Effect of Talocrural Joint Manipulation on Ankle Proprioception in Post-Stroke Patients

TypeinterventionalSponsorBitlis Eren UniversityRan2025 to 2026Enrolled26ConditionsStrokeArmsPlacebo Talocrural Joint Manipulation, Talocrural Joint Manipulation
NCT07264946 nacompletednot on this mapstarted 2025, after this paper: background citation

The Effect of Talocrural Joint Manipulation on Ankle Muscle Architecture: A Randomized Crossover Trial

TypeinterventionalSponsorBitlis Eren UniversityRan2025 to 2025Enrolled36ConditionsStrokeArmsPlacebo Talocrural Joint Manipulation, Talocrural Joint Manipulation
3 · Its place in the literature

Who cites it

63 citing papers in PubMed, 7 syntheses or guidelines pooled it, 175 citations in OpenAlex.

  1. Pooled it
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  6. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2017
    Pooled it
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  12. Metaverse-Related and Immersive Digital Technologies in Neurorehabilitation: A Scoping Review.Archives of rehabilitation research and clinical translation · 2026
    Review
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  14. Article
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3 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 2 institutions in 1 country.

Anuja DarekarSchool of Physical and Occupational Therapy, Faculty of Medicine, McGill University, Montreal, Quebec, Canada. anuja.darekar@mail.mcgill.ca.
Bradford J McFadyenCentre for Interdisciplinary Research in Rehabilitation and Social Integration (CIRRIS) at the Quebec Rehabilitation Institute and Department of Rehabilitation, Faculty of Medicine, Laval University, Quebec, Canada. brad.mcfadyen@rea.ulaval.ca.
Anouk LamontagneSchool of Physical and Occupational Therapy, Faculty of Medicine, McGill University, Montreal, Quebec, Canada. anouk.lamontagne@mcgill.ca.
Joyce FungSchool of Physical and Occupational Therapy, Faculty of Medicine, McGill University, Montreal, Quebec, Canada. joyce.fung@mcgill.ca.
Centre for Interdisciplinary Research in Rehabilitation · CAJewish Rehabilitation Hospital · CA

Funding

Canadian Institutes of Health Research
6 · The paper itself

Abstract

Rehabilitation interventions involving virtual reality (VR) technology have been developed for the promotion of functional independence post stroke. A scoping review was performed to examine the efficacy of VR-based interventions on balance and mobility disorders post stroke. Twenty-four articles in the English language examining VR game-based interventions and outcomes directed at balance and mobility disorders were included. Various VR systems (customized and commercially available) were used as rehabilitation tools. Outcome measures included laboratory and clinical measures of balance and gait. Outcome measures of dynamic balance showed significant improvements following VR-based interventions as compared to other interventions. Further, it was observed that VR-based intervention may have favorable effects in improving walking speed and the ability to deal with environmental challenges, which may also facilitate independent community ambulation. VR-based therapy thus has the potential to be a useful tool for balance and gait training for stroke rehabilitation. Utilization of motor learning principles related to task-related training may have been an important factor leading to positive results. Other principles such as repetition, feedback etc. were used in studies but were not explored explicitly and may need to be investigated to further improve the strength of results. Lastly, robust study designs with appropriate attention towards the intensity and dose-response aspects of VR training, clear study objectives and suitable outcomes would further aid in determining evidence-based efficacy for VR game-based interventions in the future.

Indexed as

Stroke RehabilitationExercise TherapyGaitGait Disorders, NeurologicHumansPostural BalanceStrokeVirtual Reality Exposure Therapy

Identifiers

PMID25957577
PMCPMC4425869
OpenAlexW1515664738

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.