Evidence map›Paper›PMID 25926790›Full record

ArticleFrontiers in aging neuroscience2015

A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up.

Soledad Ballesteros, Julia Mayas, Antonio Prieto, Pilar Toril, Carmen Pita, Ponce de León Laura, José M Reales, John A Waterworth

2 registry-linked trialsAbstract readCase Reports
In one paragraph

Article in Frontiers in aging neuroscience, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 28 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
28citing papers in PubMed, 7 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02007616 nacompletednot on this map

Compensation Factors of Cognitive Ageing: Using Computer Technology to Reduce Cognitive Decline in Ageing

TypeinterventionalSponsorUniversidad Nacional de Educación a DistanciaRan2011 to 2013Enrolled30ConditionsAging, HealthyArmsNon-action video game training
NCT02553993 nacompletednot on this map

Comparing the Cognitive Effects of Two Exergame Balance Training Systems and Traditional Weight Shifting Training in Patients With Chronic Stroke

TypeinterventionalSponsorChang Gung Memorial HospitalRan2013 to 2015Enrolled43ConditionsStrokeArmsWii Fit(30 Mins), Tetrax biofeedback(30 Mins), Conventional weight-shifting(30 Mins)
3 · Its place in the literature

Who cites it

28 citing papers in PubMed, 7 syntheses or guidelines pooled it.

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  16. Cognition in Healthy Aging.International journal of environmental research and public health · 2021
    Review
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  19. Effects of physical, virtual reality-based, and brain exercise on physical, cognition, and preference in older persons: a randomized controlled trial.European review of aging and physical activity : official journal of the European Group for Research into Elderly and Physical Activity · 2018
    Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Soledad BallesterosStudies on Aging and Neurodegenerative Diseases Research Group, Universidad Nacional de Educación a Distancia Madrid, Spain.
Julia MayasStudies on Aging and Neurodegenerative Diseases Research Group, Universidad Nacional de Educación a Distancia Madrid, Spain.
Antonio PrietoStudies on Aging and Neurodegenerative Diseases Research Group, Universidad Nacional de Educación a Distancia Madrid, Spain.
Pilar TorilStudies on Aging and Neurodegenerative Diseases Research Group, Universidad Nacional de Educación a Distancia Madrid, Spain.
Carmen PitaStudies on Aging and Neurodegenerative Diseases Research Group, Universidad Nacional de Educación a Distancia Madrid, Spain.
Ponce de León LauraStudies on Aging and Neurodegenerative Diseases Research Group, Universidad Nacional de Educación a Distancia Madrid, Spain.
José M RealesStudies on Aging and Neurodegenerative Diseases Research Group, Universidad Nacional de Educación a Distancia Madrid, Spain.
John A WaterworthDepartment of Informatics, Umea University Umea, Sweden.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This randomized controlled study (ClinicalTrials.gov NCT02007616) investigated the maintenance of training effects of 20 1-hr non-action video game training sessions with selected games from a commercial package on several age-declining cognitive functions and subjective wellbeing after a 3-month no-contact period. Two groups of cognitively normal older adults participated in both the post-training (posttest) and the present follow-up study, the experimental group who received training and the control group who attended several meetings with the research team during the study but did not receive training. Groups were similar at baseline on demographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attention and spatial memory become non-significant after the 3-month interval. Training older adults with non-action video games enhanced aspects of cognition just after training but this effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticity can be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary.

Indexed as

brain plasticityclinical trialcognitive agingnon-action video gameswellbeing

Identifiers

PMID25926790
PMCPMC4396447

What OpenQuestion holds

Textmetadata
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.