ArticlePatient education and counseling2015
Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients.
Article in Patient education and counseling, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
19 citing papers in PubMed, 3 syntheses or guidelines pooled it, 70 citations in OpenAlex.
- Using eHealth to Support Quality of Life and Well-Being in Patients With Lung Cancer: Systematic Review.JMIR cancer · 2025Pooled it
- Impact of Digital Health on Patient-Provider Relationships in Respiratory Secondary Care Based on Qualitative and Quantitative Evidence: Systematic Review.Journal of medical Internet research · 2025Pooled it
- Interventions to Reduce Lung Cancer and COPD-Related Stigma: A Systematic Review.Annals of behavioral medicine : a publication of the Society of Behavioral Medicine · 2024Pooled it
- Immersive virtual reality simulated learning environment versus role-play for empathic clinical communication training.Journal of medical radiation sciences · 2022Trial
- Patient and Healthcare Provider Barriers in the LDCT Lung Cancer Screening Continuum.Diagnostics (Basel, Switzerland) · 2026Review
- Consumer Co-Design of an Online Resource to Build Communication Skills of Health Consumers: Mixed Methods Study.JMIR formative research · 2025Article
- Review
- Tailored Self-Management App to Support Older Adults With Cancer and Multimorbidity: Development and Usability Testing.JMIR aging · 2024Article
- Testing the effects of the Strong Together self-advocacy serious game among women with advanced cancer: Protocol for the STRONG randomized clinical trial.Contemporary clinical trials · 2023Article
- An Evidence-Based HIV Risk-Reduction Intervention for Young African American Women in the US South Using mHealth: Adaptation and Development Study.JMIR formative research · 2022Article
- Evaluation of m-Health-rehabilitation for respiratory disorders: A systematic review.Health science reports · 2022Article
- Development of a Mobile Health App (TOGETHERCare) to Reduce Cancer Care Partner Burden: Product Design Study.JMIR formative research · 2021Article
- A Blockchain-Enabled Framework for mHealth Systems.Sensors (Basel, Switzerland) · 2021Article
- Use of mHealth to Increase Physical Activity Among Breast Cancer Survivors With Fatigue: Qualitative Exploration.JMIR cancer · 2021Article
- Development and usability testing of the e-EXCELS tool to guide cancer survivorship follow-up care.Psycho-oncology · 2020Article
- Caregiver Communication About Cancer: Development of a mhealth resource to support family caregiver communication burden.Psycho-oncology · 2019Article
- Multilevel Opportunities to Address Lung Cancer Stigma across the Cancer Control Continuum.Journal of thoracic oncology : official publication of the International Association for the Study of Lung Cancer · 2018Review
- A Legal Framework to Support Development and Assessment of Digital Health Services.JMIR medical informatics · 2016Article
- Clinical and Neurobiological Perspectives of Empowering Pediatric Cancer Patients Using Videogames.Games for health journal · 2015Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 2 institutions in 1 country.
Funding
Abstract
objectiveTo test the feasibility and usability of mHealth TLC, an interactive, immersive 3-dimensional iPad health game that coaches lung cancer patients toward assertive communication strategies during first-person virtual clinics visits.
methodWe observed players and conducted semi-structured interviews. Research questions focused on scenario believability, the impact of technical issues, transparency of game goals, and potential of mHealth TLC to decrease lung cancer stigma (LCS) and improve patient-clinician communication.
resultsEight users confirmed mHealth TLC to be: (1) believable, (2) clinic-appropriate, and (3) helpful in support of informed healthcare consumers. Concerns were expressed about emotionally charged content and plans to use mHealth TLC in clinic settings as opposed to at home.
conclusionsAlthough the dialog and interactions addressed emotionally charged issues, players were able to engage, learn, and benefit from role-play in a virtual world. Health games have the potential to improve patient-clinician communication, and mHealth TLC specifically may decrease LCS, and promote optimal self-management. PRACTICE IMPLICATIONS: Process reflection revealed the need for health games to be created by experienced game developers in collaboration with health care experts. To prepare for this best practice, research institutions and game developers interested in health games should proactively seek out networking and collaboration opportunities.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.