ReviewJournal of autism and developmental disorders2015
Designing Serious Game Interventions for Individuals with Autism.
Review in Journal of autism and developmental disorders, 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 52 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
52 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- Evaluating Free Serious Game-Based Apps for Teaching Socio-Emotional Skills to Individuals on the Autism Spectrum: A Systematic Review of the Smartphone Markets.Journal of autism and developmental disorders · 2026Pooled it
- Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.Frontiers in public health · 2022Pooled it
- Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.Neuropsychology review · 2020Pooled it
- Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review.Frontiers in psychiatry · 2020Pooled it
- Use of a serious game simulation to build early childhood staff capacity for reducing unintentional childhood injuries.Journal of safety research · 2022Trial
- Development and Feasibility of MindChip™: A Social Emotional Telehealth Intervention for Autistic Adults.Journal of autism and developmental disorders · 2021Trial
- A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.Developmental neurobiology · 2018Trial
- Process Evaluation of the BOOST-A™ Transition Planning Program for Adolescents on the Autism Spectrum: A Strengths-Based Approach.Journal of autism and developmental disorders · 2018Trial
- Employing a Phased, Interdisciplinary Approach Across Healthcare and School Settings: mHealth Adaptations for Youth with Autism Spectrum Disorder At-Risk of Experiencing Obesity.Journal of autism and developmental disorders · 2026Article
- Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study.JMIR serious games · 2026Article
- Three-Character Training of Question-Asking (TCT-Q) for Children with High-Functioning Autism Spectrum Disorder: A Randomized Controlled Trial.Behavioral sciences (Basel, Switzerland) · 2025Article
- Identifying gaps in technology-based intervention prevention programs and ways to foster learning and engagement with parents using serious games.Frontiers in public health · 2025Review
- Virtual reality programs targeting executive functions and social cognition evaluation and/or rehabilitation in children with ADHD or ASD-A narrative review.Frontiers in psychology · 2025Review
- Focus group discussion on factors for development of somatosensory games on hand function training for self-care ability of children with autism.International journal of developmental disabilities · 2025Article
- Gaming Platforms for People with ASD.Journal of Intelligence · 2024Review
- Article
- The Need for Technology-Aided Instruction and Intervention Policy for Autistic Youth.Journal of disability policy studies · 2024Article
- Engagnition: A multi-dimensional dataset for engagement recognition of children with autism spectrum disorder.Scientific data · 2024Article
- Serious Games for Developing Social Skills in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review.Healthcare (Basel, Switzerland) · 2024Review
- Social visual attention as a treatment outcome: evaluating the social games for autistic adolescents (SAGA) intervention.Scientific reports · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.
Indexed as
Identifiers
25488121What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.