SynthesisJournal of neuroengineering and rehabilitation2014
Virtual reality using games for improving physical functioning in older adults: a systematic review.
Synthesis in Journal of neuroengineering and rehabilitation, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02333214 (The Effectiveness of an Exercise Program Using Video Games Associated With Conventional Physiotherapy in Physical Functioning in Frail Elderly Compared to Conventional Physiotherapy), which is not on this map. Cited by 68 papers, 13 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Effectiveness of an Exercise Program Using Video Games Associated With Conventional Physiotherapy in Physical Functioning in Frail Elderly Compared to Conventional Physiotherapy: Randomized Clinical Trial
Who cites it
68 citing papers in PubMed, 13 syntheses or guidelines pooled it.
- Effects of exergaming on balance and functional performance in older adults with chronic conditions living in the community: a systematic review and meta-analysis.Frontiers in public health · 2026Pooled it
- Effect of virtual reality training on dual-task performance in older adults: a systematic review and meta-analysis.Journal of neuroengineering and rehabilitation · 2025Pooled it
- Digital interactive experience- and game-based fall interventions for community-dwelling healthy older adults: a cross-disciplinary systematic review.Frontiers in public health · 2024Pooled it
- Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis.Frontiers in public health · 2024Pooled it
- The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.Journal of medical Internet research · 2020Pooled it
- Effect of exergaming on health-related quality of life in older adults: A systematic review.International journal of nursing studies · 2019Pooled it
- Active Video Games as a Training Tool for Individuals With Chronic Respiratory Diseases: A SYSTEMATIC REVIEW.Journal of cardiopulmonary rehabilitation and prevention · 2019Pooled it
- The State of Behavior Change Techniques in Virtual Reality Rehabilitation of Neurologic Populations.Frontiers in psychology · 2019Pooled it
- Visualization approaches to support healthy aging: A systematic review.Journal of innovation in health informatics · 2016Pooled it
- Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.Sports medicine (Auckland, N.Z.) · 2016Pooled it
- Effectiveness and Feasibility of Virtual Reality-Based Interventions in Improving Physical Function in Patients Undergoing Hemodialysis: A Meta-Analysis.Seminars in dialysisPooled it
- Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.Brazilian journal of physical therapyPooled it
- Active Video Games for Improving Physical Performance Measures in Older People: A Meta-analysis.Journal of geriatric physical therapy (2001)Pooled it
- Effects of game-based virtual reality balance training on postural stability and mobility in community-dwelling older adults: an exploratory randomized controlled trial.BMC geriatrics · 2026Trial
- Trial
- Effects of virtual reality versus motor imagery versus routine physical therapy in patients with parkinson's disease: a randomized controlled trial.BMC geriatrics · 2024Trial
- Time course of changes in motor-cognitive exergame performances during task-specific training in patients with dementia: identification and predictors of early training response.Journal of neuroengineering and rehabilitation · 2018Trial
- Functional performance comparison between real and virtual tasks in older adults: A cross-sectional study.Medicine · 2018Trial
- Combining levodopa and virtual reality-based therapy for rehabilitation of the upper limb after acute stroke: pilot study Part II.Singapore medical journal · 2017Trial
- Exergames versus self-regulated exercises with instruction leaflets to improve adherence during geriatric rehabilitation: a randomized controlled trial.BMC geriatrics · 2017Trial
8 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. However, evidence of their effectiveness is scarce in the older population. This review aim to provide a summary of the effects of exergames in improving physical functioning in older adults. A search for randomized controlled trials was performed in the databases EMBASE, MEDLINE, PsyInfo, Cochrane data base, PEDro and ISI Web of Knowledge. Results from the included studies were analyzed through a critical review and methodological quality by the PEDro scale. Thirteen studies were included in the review. The most common apparatus for exergames intervention was the Nintendo Wii gaming console (8 studies), followed by computers games, Dance video game with pad (two studies each) and only one study with the Balance Rehabilitation Unit. The Timed Up and Go was the most frequently used instrument to assess physical functioning (7 studies). According to the PEDro scale, most of the studies presented methodological problems, with a high proportion of scores below 5 points (8 studies). The exergames protocols and their duration varied widely, and the benefits for physical function in older people remain inconclusive. However, a consensus between studies is the positive motivational aspect that the use of exergames provides. Further studies are needed in order to achieve better methodological quality, external validity and provide stronger scientific evidence.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.