Evidence map›Paper›PMID 25399408›Full record

SynthesisJournal of neuroengineering and rehabilitation2014

Virtual reality using games for improving physical functioning in older adults: a systematic review.

Karina Iglesia Molina, Natalia Aquaroni Ricci, Suzana Albuquerque de Moraes, Monica Rodrigues Perracini

Registry-linked trialAbstract readSystematic Review
In one paragraph

Synthesis in Journal of neuroengineering and rehabilitation, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02333214 (The Effectiveness of an Exercise Program Using Video Games Associated With Conventional Physiotherapy in Physical Functioning in Frail Elderly Compared to Conventional Physiotherapy), which is not on this map. Cited by 68 papers, 13 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
68citing papers in PubMed, 13 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02333214 naunknown statusnot on this map

The Effectiveness of an Exercise Program Using Video Games Associated With Conventional Physiotherapy in Physical Functioning in Frail Elderly Compared to Conventional Physiotherapy: Randomized Clinical Trial

TypeinterventionalSponsorUniversidade Cidade de Sao PauloRan2014 to 2018Enrolled82ConditionsFrail ElderlyArmsExergames and conventional physiotherapy, Conventional physiotherapy
3 · Its place in the literature

Who cites it

68 citing papers in PubMed, 13 syntheses or guidelines pooled it.

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  9. Visualization approaches to support healthy aging: A systematic review.Journal of innovation in health informatics · 2016
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8 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Karina Iglesia MolinaMaster's and Doctoral Programs in Physical Therapy, Universidade Cidade de São Paulo - UNICID, Rua Cesáreo Galeno, 448, 03071-000 Tatuapé, SP, Brazil. karinaiglesia@msn.com.
Natalia Aquaroni Ricci
Suzana Albuquerque de Moraes
Monica Rodrigues Perracini

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. However, evidence of their effectiveness is scarce in the older population. This review aim to provide a summary of the effects of exergames in improving physical functioning in older adults. A search for randomized controlled trials was performed in the databases EMBASE, MEDLINE, PsyInfo, Cochrane data base, PEDro and ISI Web of Knowledge. Results from the included studies were analyzed through a critical review and methodological quality by the PEDro scale. Thirteen studies were included in the review. The most common apparatus for exergames intervention was the Nintendo Wii gaming console (8 studies), followed by computers games, Dance video game with pad (two studies each) and only one study with the Balance Rehabilitation Unit. The Timed Up and Go was the most frequently used instrument to assess physical functioning (7 studies). According to the PEDro scale, most of the studies presented methodological problems, with a high proportion of scores below 5 points (8 studies). The exergames protocols and their duration varied widely, and the benefits for physical function in older people remain inconclusive. However, a consensus between studies is the positive motivational aspect that the use of exergames provides. Further studies are needed in order to achieve better methodological quality, external validity and provide stronger scientific evidence.

Indexed as

User-Computer InterfaceVideo GamesAgedAged, 80 and overExercise TherapyFemaleHumansMale

Identifiers

PMID25399408
PMCPMC4247561

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.