Trial reportKnee surgery, sports traumatology, arthroscopy : official journal of the ESSKA2016
Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteria-based return-to-sport rehabilitation.
Trial report in Knee surgery, sports traumatology, arthroscopy : official journal of the ESSKA, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 39 papers, 6 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
39 citing papers in PubMed, 6 syntheses or guidelines pooled it.
- A comparative analysis of the effects of proprioception and virtual reality exercises on postural balance in athletes with anterior cruciate ligament reconstruction: a systematic review and meta-analysis.BMC musculoskeletal disorders · 2025Pooled it
- Virtual reality-based therapy after anterior cruciate ligament injury effectively reduces pain and improves knee function, movement patterns, and dynamic balance: A systematic review and meta-analysis.Knee surgery, sports traumatology, arthroscopy : official journal of the ESSKA · 2025Pooled it
- Pooled it
- Effects of virtual reality rehabilitation after spinal cord injury: a systematic review and meta-analysis.Journal of neuroengineering and rehabilitation · 2024Pooled it
- Interventions for increasing return to sport rates after an anterior cruciate ligament reconstruction surgery: A systematic review.Frontiers in psychology · 2022Pooled it
- Virtual Reality Systems for Upper Limb Motor Function Recovery in Patients With Spinal Cord Injury: Systematic Review and Meta-Analysis.JMIR mHealth and uHealth · 2020Pooled it
- A Body-Driven Mind: Effects of Conventional and Non-Immersive Virtual Reality-Based Physiotherapy on Cognitive Function in Older Orthopedic Patients.Clinical interventions in aging · 2026Trial
- Biofeedback augmenting lower limb loading alters the underlying temporal structure of gait following anterior cruciate ligament reconstruction.Human movement science · 2020Trial
- Dual-Task Single-Leg Hop Performance Exposes Persistent Asymmetry and Movement Deficits After Anterior Cruciate Ligament Reconstruction: A Randomised Crossover Experimental Study.Translational sports medicine · 2026Article
- Exploring Mixed-Reality Exergames for Sports Rehabilitation: Design Insights and Evaluation Findings.JMIR serious games · 2025Article
- Effectiveness of virtual reality games on the specific sport skills of adolescents.BMC sports science, medicine & rehabilitation · 2025Article
- XR (extended reality: virtual reality, augmented reality, mixed reality) technology applications in orthopedic field.Medicine · 2025Article
- Neurosciences and Sports Rehabilitation in ACLR: A Narrative Review on Winning Alliance Strategies and Connecting the Dots.Journal of functional morphology and kinesiology · 2025Review
- The role of navigation technology in anterior cruciate ligament reconstruction bone tunnel positioning.Journal of robotic surgery · 2025Review
- Athlete perceptions of virtual reality and barriers to its use in sport: A qualitative examination.PloS one · 2025Article
- Assessing the feasibility of the Virtual Reality Education and Acceptance Protocol among baseball and softball players.PloS one · 2025Article
- Neurophysiology of ACL Injury.Orthopedic reviews · 2025Article
- Biomechanical risk factors for ACL injury during a high-intensity exergame differ between the sexes based on exercise type.PloS one · 2025Article
- Immersive virtual reality in orthopaedics-a narrative review.International orthopaedics · 2024Review
- Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review.Healthcare (Basel, Switzerland) · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeThe purpose of this study was to evaluate the influence of immersion in a virtual reality environment on knee biomechanics in patients after ACL reconstruction (ACLR). It was hypothesized that virtual reality techniques aimed to change attentional focus would influence altered knee flexion angle, knee extension moment and peak vertical ground reaction force (vGRF) in patients following ACLR.
methodsTwenty athletes following ACLR and 20 healthy controls (CTRL) performed a step-down task in both a non-virtual reality environment and a virtual reality environment displaying a pedestrian traffic scene. A motion analysis system and force plates were used to measure kinematics and kinetics during a step-down task to analyse each single-leg landing.
resultsA significant main effect was found for environment for knee flexion excursion (P = n.s.). Significant interaction differences were found between environment and groups for vGRF (P = 0.004), knee moment (P < 0.001), knee angle at peak vGRF (P = 0.01) and knee flexion excursion (P = 0.03). There was larger effect of virtual reality environment on knee biomechanics in patients after ACLR compared with controls.
conclusionPatients after ACLR immersed in virtual reality environment demonstrated knee joint biomechanics that approximate those of CTRL. The results of this study indicate that a realistic virtual reality scenario may distract patients after ACLR from conscious motor control. Application of clinically available technology may aid in current rehabilitation programmes to target altered movement patterns after ACLR. LEVEL OF EVIDENCE: Diagnostic study, Level III.
Indexed as
Identifiers
25311052What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.