Trial reportPloS one2014
Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus.
Trial report in PloS one, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02095262 (Auditory Games for Tinnitus Benefit), which is not on this map. Cited by 14 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Auditory Games for Tinnitus Benefit: Interactive Versus Reactive Auditory Discrimination Games
Who cites it
14 citing papers in PubMed, 2 syntheses or guidelines pooled it, 27 citations in OpenAlex.
- The Association Between Effectiveness of Tinnitus Intervention and Cognitive Function-A Systematic Review.Frontiers in psychology · 2020Pooled it
- Associations Between Subjective Tinnitus and Cognitive Performance: Systematic Review and Meta-Analyses.Trends in hearingPooled it
- Personalizing Auditory Training: Understanding Individual Factors in Adult Cochlear Implant Users.Seminars in hearing · 2025Review
- A Scoping Review of the Role of Attention in Tinnitus Management.Seminars in hearing · 2024Review
- Effect of Frequency Discrimination Training on Tinnitus in Individuals with Flat Sensorineural Hearing loss.Indian journal of otolaryngology and head and neck surgery : official publication of the Association of Otolaryngologists of India · 2022Article
- Methodological Aspects of Randomized Controlled Trials for Tinnitus: A Systematic Review and How a Decision Support System Could Overcome Barriers.Journal of clinical medicine · 2021Review
- A State-of-Art Review of Digital Technologies for the Next Generation of Tinnitus Therapeutics.Frontiers in digital health · 2021Review
- Psychometric properties of the Tinnitus Functional Index (TFI): Assessment in a UK research volunteer population.Hearing research · 2016Article
- Electrical Stimulation of the Ear, Head, Cranial Nerve, or Cortex for the Treatment of Tinnitus: A Scoping Review.Neural plasticity · 2016Article
- Hyperacusis Questionnaire as a Tool for Measuring Hypersensitivity to Sound in a Tinnitus Research Population.BioMed research international · 2015Article
- Intrinsic and extrinsic motivation is associated with computer-based auditory training uptake, engagement, and adherence for people with hearing loss.Frontiers in psychology · 2015Article
- Subtyping Somatic Tinnitus: A Cross-Sectional UK Cohort Study of Demographic, Clinical and Audiological Characteristics.PloS one · 2015Article
- A scientific cognitive-behavioral model of tinnitus: novel conceptualizations of tinnitus distress.Frontiers in neurology · 2014Review
- Neuromodulation for tinnitus treatment: an overview of invasive and non-invasive techniques.Journal of Zhejiang University. Science. BReview
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors at 5 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundPrevious studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. PURPOSE: To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay.
methodsSixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention.
resultsParticipants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼ 70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention.
conclusionFDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit.
trial registrationClinicalTrials.gov NCT02095262.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.