ArticleNeural regeneration research2014
Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases.
Article in Neural regeneration research, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07722169 (Home-based Virtual Reality Cognitive Training as an add-on to Telerehabilitation in Alzheimer's Disease), which is not on this map. Cited by 26 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Home-based Virtual Reality Cognitive Training as an add-on to Telerehabilitation in Alzheimer's Disease: Validation of a Protocol to Slow Down Cognitive Decline and Reduce Caregivers' Burden
Who cites it
26 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- Use of Virtual Reality to Improve Spatial Orientation in Alzheimer's Disease and Mild Cognitive Impairment: A Systematic Review.Current Alzheimer research · 2024Pooled it
- A systematic review: Virtual-reality-based techniques for human exercises and health improvement.Frontiers in public health · 2023Pooled it
- NintendoInternational journal of environmental research and public health · 2022Pooled it
- Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis.Sensors (Basel, Switzerland) · 2021Pooled it
- Impact of fully guided implant planning software training on the knowledge acquisition and satisfaction of dental undergraduate students.Medical education online · 2023Trial
- Cerebral Reorganization in Subacute Stroke Survivors after Virtual Reality-Based Training: A Preliminary Study.Behavioural neurology · 2017Trial
- "Virtual reality fixed me": A case report of the use of virtual reality during intensive interdisciplinary pain treatment.Journal of pediatric rehabilitation medicine · 2024Article
- Effects of a Virtual Reality Reaction Training Protocol on Physical and Cognitive Skills of Young Adults and Their Neural Correlates: A Randomized Controlled Trial Study.Brain sciences · 2024Article
- Virtual reality-enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics.Journal of neuroengineering and rehabilitation · 2023Article
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- Feasibility of Virtual Reality Audiological Testing: Prospective Study.JMIR serious games · 2021Article
- Virtual Reality for Neurorehabilitation and Cognitive Enhancement.Brain sciences · 2021Review
- A Clinical Decision-Making Framework for the Use of Video Gaming as a Therapeutic Modality.Frontiers in neurology · 2021Article
- Home-Based Functional Electrical Stimulation-Assisted Hand Therapy Video Games for Children With Hemiplegia: Development and Proof-of-Concept.IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society · 2020Article
- The Effect of a Virtual Reality-Based Intervention Program on Cognition in Older Adults with Mild Cognitive Impairment: A Randomized Control Trial.Journal of clinical medicine · 2020Article
- The Development and Application of Virtual Reality Animation Simulation Technology: Take Gastroscopy Simulation System as an Example.Pathology oncology research : POR · 2020Article
- The Potential of Virtual Reality for Inducing Neuroplasticity in Children with Amblyopia.Journal of ophthalmology · 2020Review
- Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review.Journal of clinical medicine · 2019Review
- A Review of the Application of Virtual Reality Technology in the Diagnosis and Treatment of Cognitive Impairment.Frontiers in aging neuroscience · 2019Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients' brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.