Evidence map›Paper›PMID 25072799›Full record

ArticlePloS one2014

Risk-based learning games improve long-term retention of information among school pupils.

Ian M Devonshire, Jenny Davis, Sophie Fairweather, Lauren Highfield, Chandni Thaker, Ashleigh Walsh, Rachel Wilson, Gareth J Hathway

Abstract read
In one paragraph

Article in PloS one, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
  3. Developing Science Communication in Africa: Undergraduate and Graduate Students should be Trained and Actively Involved in Outreach Activity Development and Implementation.Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience · 2016
    Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Ian M DevonshireLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.
Jenny DavisLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.
Sophie FairweatherLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.
Lauren HighfieldLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.
Chandni ThakerLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.
Ashleigh WalshLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.
Rachel WilsonLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.
Gareth J HathwayLaboratory of Developmental Nociception, School of Life Sciences, Nottingham University Medical School, Queen's Medical Centre, Nottingham, United Kingdom.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school pupils in order to test whether such learning games can improve later recall of information. The study was performed during a series of public engagement workshops delivered by undergraduate students. Undergraduate neuroscience students delivered 90-minute science workshops to 9-10 year old school pupils (n = 448) that were divided into 'Risk', 'No risk' and 'Control' classes. 'Risk' classes received periodic multiple-choice questions (MCQs) during the workshops which required small teams of pupils to assign tokens to the answer(s) they believed to be correct. Tokens assigned to the correct answer were returned to the group and an equal number given back as a prize; tokens assigned to incorrect answers were lost. Participation was incentivised by the promise of a brain-related prize to the team with the most tokens at the end of the workshop. 'No risk' classes received MCQs without the risk component whilst the 'Control' classes received no MCQs. When presented with a neuroscience quiz based on workshop content at the end of the workshop, pupils in the 'Risk' classes exhibited significantly greater recall of information one week later. Quiz scores were higher than scores from the day of the workshop which suggested pupils may have discussed the workshop content outside of the classroom, thereby increasing knowledge over and above what was learned during the workshop. This is supported by feedback from pupils in 'Risk' classes which indicated that 'Risk' workshops were more interesting than 'No risk' and 'Control' workshops. These data suggest that there is a role for risk in the classroom but further investigations are required to elucidate the causal mechanisms of improved retention of information.

Indexed as

LearningLong-Term PotentiationChildEducational MeasurementFemaleHumansMaleRiskStudentsVideo Games

Identifiers

PMID25072799
PMCPMC4114878

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.