ReviewFrontiers in systems neuroscience2014
Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds.
Review in Frontiers in systems neuroscience, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 30 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
30 citing papers in PubMed, 87 citations in OpenAlex.
- The Effects of Vibration Therapy on Activities of Daily Living After Stroke: A Systematic Review and Meta-Analysis.Journal of clinical medicine · 2025Review
- Visuomotor adaptation to constant and varying delays in a target acquisition task.Journal of vision · 2025Article
- Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation.Journal of neuroengineering and rehabilitation · 2023Article
- Enhancing Visual Exploration through Augmented Gaze: High Acceptance of Immersive Virtual Biking by Oldest Olds.International journal of environmental research and public health · 2023Article
- Neurocognitive analyses reveal that video game players exhibit enhanced implicit temporal processing.Communications biology · 2022Article
- Directed information flow during laparoscopic surgical skill acquisition dissociated skill level and medical simulation technology.NPJ science of learning · 2022Article
- Two-Dimensional Cartesian Coordinate System Educational Toolkit: 2D-CACSET.Sensors (Basel, Switzerland) · 2021Article
- Virtual Environment Rehabilitation for Patients with Motor Neglect Trial (VERMONT): A Single-Center Randomized Controlled Feasibility Trial.Brain sciences · 2021Article
- Lower Extremity Rehabilitation in Patients with Post-Stroke Sequelae through Virtual Reality Associated with Mirror Therapy.International journal of environmental research and public health · 2021Article
- Suitability and Comparison of Questionnaires Assessing Virtual Reality-Induced Symptoms and Effects and User Experience in Virtual Environments.Sensors (Basel, Switzerland) · 2021Article
- Neurophysiological Correlates of Cognition as Revealed by Virtual Reality: Delving the Brain with a Synergistic Approach.Brain sciences · 2021Review
- Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study.Heliyon · 2020Article
- Article
- Psychedelics and virtual reality: parallels and applications.Therapeutic advances in psychopharmacology · 2020Review
- Embodiment in Virtual Reality for the Treatment of Chronic Low Back Pain: A Case Series.Journal of pain research · 2020Article
- Kinematic Gait Adjustments to Virtual Environments on Different Surface Conditions: Do Treadmill and Over-Ground Walking Exhibit Different Adaptations to Passive Virtual Immersion?Rehabilitation research and practice · 2020Article
- Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action.Experimental brain research · 2019Review
- Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration.Scientific reports · 2019Article
- Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity.Journal of neurophysiology · 2018Article
- High-Performance Virtual Reality Volume Rendering of Original Optical Coherence Tomography Point-Cloud Data Enhanced With Real-Time Ray Casting.Translational vision science & technology · 2018Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
1 author at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Technological advances that involve human sensorimotor processes can have both intended and unintended effects on the central nervous system (CNS). This mini review focuses on the use of virtual environments (VE) to augment brain functions by enhancing perception, eliciting automatic motor behavior, and inducing sensorimotor adaptation. VE technology is becoming increasingly prevalent in medical rehabilitation, training simulators, gaming, and entertainment. Although these VE applications have often been shown to optimize outcomes, whether it be to speed recovery, reduce training time, or enhance immersion and enjoyment, there are inherent drawbacks to environments that can potentially change sensorimotor calibration. Across numerous VE studies over the years, we have investigated the effects of combining visual and physical motion on perception, motor control, and adaptation. Recent results from our research involving exposure to dynamic passive motion within a visually-depicted VE reveal that short-term exposure to augmented sensorimotor discordance can result in systematic aftereffects that last beyond the exposure period. Whether these adaptations are advantageous or not, remains to be seen. Benefits as well as risks of using VE-driven sensorimotor stimulation to enhance brain processes will be discussed.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.