Trial reportThe international journal of behavioral nutrition and physical activity2014
The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial.
Trial report in The international journal of behavioral nutrition and physical activity, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers, 7 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
20 citing papers in PubMed, 7 syntheses or guidelines pooled it.
- Pooled it
- The Effect of Exergaming on BMI and Fitness in Children and Adolescents With Obesity: A Systematic Review.Acta paediatrica (Oslo, Norway : 1992) · 2025Pooled it
- Active video games and weight management in overweight children and adolescents-systematic review and meta-analysis.Journal of public health (Oxford, England) · 2023Pooled it
- Exergames in Childhood Obesity Treatment: A Systematic Review.International journal of environmental research and public health · 2021Pooled it
- Harnessing technological solutions for childhood obesity prevention and treatment: a systematic review and meta-analysis of current applications.International journal of obesity (2005) · 2021Pooled it
- Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies.International journal of environmental research and public health · 2019Pooled it
- Diet, physical activity and behavioural interventions for the treatment of overweight or obese children from the age of 6 to 11 years.The Cochrane database of systematic reviews · 2017Pooled it
- Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity.International journal of environmental research and public health · 2022Trial
- Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study.International journal of environmental research and public health · 2018Trial
- Integrating digital health into pediatric obesity management: Current practices and future perspectives.Obesity pillars · 2025Review
- Article
- Use of Extrinsic Motivators to Improve the Body Mass Index of Obese or Overweight Adolescents: A Systematic Review.Journal of medical Internet research · 2024Article
- Estimated Energy Expenditure in Youth While Playing Active Video Games: A Systematic Review.Sports (Basel, Switzerland) · 2024Review
- Pediatric quality of life multidimensional fatigue scale (PedsQL-MFS) detects the effects of a 3-week Inpatient body weight reduction program for children and adolescents with obesity.Health and quality of life outcomes · 2022Observational
- Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis.JMIR serious games · 2021Review
- Readiness and Acceptance of eHealth Services for Diabetes Care in the General Population: Cross-sectional Study.Journal of medical Internet research · 2021Article
- Sedentary Behaviors of a School Population in Brazil and Related Factors.International journal of environmental research and public health · 2020Article
- Impact of Exergaming on Children's Motor Skill Competence and Health-Related Fitness: A Quasi-Experimental Study.Journal of clinical medicine · 2018Article
- An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren.International journal of environmental research and public health · 2018Article
- Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.Physical therapy · 2016Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
Abstract
backgroundThe prevention and treatment of childhood obesity is a key public health challenge. However, certain groups within populations have markedly different risk profiles for obesity and related health behaviours. Well-designed subgroup analysis can identify potential differential effects of obesity interventions, which may be important for reducing health inequalities. The study aim was to evaluate the consistency of the effects of active video games across important subgroups in a randomised controlled trial (RCT).
findingsA two-arm, parallel RCT was conducted in overweight or obese children (n=322; aged 10-14 years) to determine the effect of active video games on body composition. Statistically significant overall treatment effects favouring the intervention group were found for body mass index, body mass index z-score and percentage body fat at 24 weeks. For these outcomes, pre-specified subgroup analyses were conducted among important baseline demographic (ethnicity, sex) and prognostic (cardiovascular fitness) groups. No statistically significant interaction effects were found between the treatment and subgroup terms in the main regression model (p=0.36 to 0.93), indicating a consistent treatment effect across these groups.
conclusionsPreliminary evidence suggests an active video games intervention had a consistent positive effect on body composition among important subgroups. This may support the use of these games as a pragmatic public health intervention to displace sedentary behaviour with physical activity in young people.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.