ReviewJournal of neuroengineering and rehabilitation2014
Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search".
Review in Journal of neuroengineering and rehabilitation, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 59 papers, 6 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Wii Fit as Balance Assessment and Training Tool for Young Adults
Effectiveness of C-Mill Treadmill Training Versus Conventional Treadmill on Balance and Psychological Status in Elderly Population: A Randomized Clinical Trial
Who cites it
59 citing papers in PubMed, 6 syntheses or guidelines pooled it, 193 citations in OpenAlex.
- Effects of telerehabilitation monitored home-based therapies on upper extremity function-related outcomes in children and adolescents with unilateral cerebral palsy: A systematic review.Journal of telemedicine and telecare · 2026Pooled it
- Effects of exergaming on balance and functional performance in older adults with chronic conditions living in the community: a systematic review and meta-analysis.Frontiers in public health · 2026Pooled it
- Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression.Journal of neurology · 2021Pooled it
- The effect of visual biofeedback on balance in elderly population: a systematic review.Clinical interventions in aging · 2017Pooled it
- Virtual reality for rehabilitation in Parkinson's disease.The Cochrane database of systematic reviews · 2016Pooled it
- Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.Sports medicine (Auckland, N.Z.) · 2016Pooled it
- Immersive virtual reality upper-limb exercises in people with Parkinson's disease: an observer-blinded randomised controlled trial.Journal of neuroengineering and rehabilitation · 2026Trial
- Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial.BMC medical education · 2022Trial
- Developing a smartphone application, triaxial accelerometer-based, to quantify static and dynamic balance deficits in patients with cerebellar ataxias.Journal of neurology · 2020Trial
- Does a novel exergame challenge balance and activate muscles more than existing off-the-shelf exergames?Journal of neuroengineering and rehabilitation · 2020Trial
- Recalibrating disparities in perceived and actual balance abilities in older adults: a mixed-methods evaluation of a novel exergaming intervention.Journal of neuroengineering and rehabilitation · 2018Trial
- Trial
- A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.Games for health journal · 2015Trial
- Training-induced improvements in postural control are accompanied by alterations in cerebellar white matter in brain injured patients.NeuroImage. Clinical · 2015Trial
- Effects of Wii-Fit games training on motor skills, balance, and agility in children with developmental coordination disorder: a systematic review and meta-analysis.BMC sports science, medicine & rehabilitation · 2025Article
- Effectiveness of Non-Immersive Virtual Reality on Gross Motor Function, Balance, and Functional Independence in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis.Journal of clinical medicine · 2025Review
- The Balance Tracking System (BTrackS) for Postural Control Assessment/Training - a Decade of Research.Medical devices (Auckland, N.Z.) · 2025Review
- Extended Reality in Revolutionizing Neurological Disease: A New Era for Chronic Condition Treatment.Cureus · 2024Review
- Article
- An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study.JMIR serious games · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has generated specific interest in the domain of neurorehabilitation as a biobehavioral measurement and training device for balance ability. Growing interest in Wii Fit technology is likely due to the ubiquitous nature of poor balance and catastrophic falls, which are commonly seen in older adults and various disability conditions. The present review provides the first comprehensive summary of Wii Fit balance research, giving specific insight into the system's use for the assessment and training of balance. Overall, at the time of the fifth anniversary, work in the field showed that custom applications using the Wii Balance Board as a proxy for a force platform have great promise as a low cost and portable way to assess balance. On the other hand, use of Wii Fit software-based balance metrics has been far less effective in determining balance status. As an intervention tool, positive balance outcomes have typically been obtained using Wii Fit balance games, advocating their use for neurorehabilitative training. Despite this, limited sample sizes and few randomized control designs indicate that research regarding use of the Wii Fit system for balance intervention remains subject to improvement. Future work aimed at conducting studies with larger scale randomized control designs and a greater mechanistic focus is recommended to further advance the efficacy of this impactful neurorehabilitation tool.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.