ArticleGames for health journal2013
Developing Games for Health Behavior Change: Getting Started.
Article in Games for health journal, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 34 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
34 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Leveling up immunization: a systematic review of gamification interventions to improve Human Papillomavirus (HPV) vaccine uptake.BMC public health · 2026Pooled it
- Interactive media for parental education on managing children chronic condition: a systematic review of the literature.BMC pediatrics · 2015Pooled it
- Creating a sustainable collaborative consumer health application for chronic disease self-management.Journal of biomedical informatics · 2017Trial
- Trial
- Changing Behavioral Lifestyle Risk Factors Related to Cognitive Decline in Later Life Using a Self-Motivated eHealth Intervention in Dutch Adults.Journal of medical Internet research · 2016Trial
- Article
- Empowering Cancer Patients: A Scoping Review on Gamified Approaches To Health Literacy for Self-Care.Journal of medical systems · 2025Article
- Reward Feedback Mechanism in Virtual Reality Serious Games in Interventions for Children With Attention Deficits: Pre- and Posttest Experimental Control Group Study.JMIR serious games · 2025Article
- Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study.JMIR serious games · 2024Article
- Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study.JMIR serious games · 2023Article
- A Design-Led Theory of Change for a Mobile Game App (Go Nisha Go) for Adolescent Girls in India: Multimix Methodology Study.JMIR formative research · 2023Article
- A Video Game for Brazilian T1D Children about Knowledge of Disease and Self-care: A Methodological Study.Journal of diabetes science and technology · 2022Article
- Feasibility and Acceptability of 'VitaVillage': A Serious Game for Nutrition Education.Nutrients · 2021Article
- Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study.JMIR serious games · 2021Article
- Using Serious Games for Antismoking Health Campaigns: Experimental Study.JMIR serious games · 2020Article
- Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study.JMIR serious games · 2020Article
- Short-Term Effects of the Serious Game "Fit, Food, Fun" on Nutritional Knowledge: A Pilot Study among Children and Adolescents.Nutrients · 2019Article
- Conceptual framework for designing video games for children with type 1 diabetes.Revista latino-americana de enfermagem · 2019Article
- Effectiveness of a Behavior Change Technique-Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial.JMIR serious games · 2019Article
- Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process.JMIR serious games · 2018Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.