ArticleJournal of pediatric psychology2014
Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction.
Article in Journal of pediatric psychology, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
5 citing papers in PubMed, 16 citations in OpenAlex.
- Efficacy of the Virtual Reality InterventionInternational journal of environmental research and public health · 2022Trial
- Using Virtual Reality in Sexual Aggression Alcohol Administration Research: Opportunities and Challenges.Journal of studies on alcohol and drugs · 2025Review
- Insights from user experience and evaluation of a mobile health nutrition intervention for children with autism: A qualitative study.Journal of human nutrition and dietetics : the official journal of the British Dietetic Association · 2024Article
- Family Sexuality Communication for Adolescent Girls on the Autism Spectrum.Journal of autism and developmental disorders · 2019Article
- Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research.JMIR serious games · 2018Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors at 4 institutions in 1 country.
Funding
Abstract
objectiveA virtual reality environment (VRE) was designed to expose participants to substance use and sexual risk-taking cues to examine the utility of VR in eliciting adolescent physiological arousal.
methods42 adolescents (55% male) with a mean age of 14.54 years (SD = 1.13) participated. Physiological arousal was examined through heart rate (HR), respiratory sinus arrhythmia (RSA), and self-reported somatic arousal. A within-subject design (neutral VRE, VR party, and neutral VRE) was utilized to examine changes in arousal.
resultsThe VR party demonstrated an increase in physiological arousal relative to a neutral VRE. Examination of individual segments of the party (e.g., orientation, substance use, and sexual risk) demonstrated that HR was significantly elevated across all segments, whereas only the orientation and sexual risk segments demonstrated significant impact on RSA.
conclusionsThis study provides preliminary evidence that VREs can be used to generate physiological arousal in response to substance use and sexual risk cues.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.