ArticleBMC neurology2013
Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors.
Article in BMC neurology, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 5 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
19 citing papers in PubMed, 5 syntheses or guidelines pooled it.
- Effects of exergaming on balance and functional performance in older adults with chronic conditions living in the community: a systematic review and meta-analysis.Frontiers in public health · 2026Pooled it
- Effect of Virtual Reality-Based Therapies on Lower Limb Functional Recovery in Stroke Survivors: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2025Pooled it
- Effects of digital-based interventions on muscular strength in adults: a systematic review, meta-analysis and meta-regression of randomized controlled trials with quality of evidence assessment.Annals of medicine · 2023Pooled it
- The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis.BioMed research international · 2019Pooled it
- The State of Behavior Change Techniques in Virtual Reality Rehabilitation of Neurologic Populations.Frontiers in psychology · 2019Pooled it
- Virtual Reality Exergaming in Outpatient Stroke Rehabilitation: A Scoping Review and Clinician Roadmap.Journal of clinical medicine · 2025Review
- Is virtual reality training superior to conventional treatment in improving lower extremity motor function in chronic hemiplegic patients?Turkish journal of physical medicine and rehabilitation · 2022Article
- Motor Imagery and Action Observation as Appropriate Strategies for Home-Based Rehabilitation: A Mini-Review Focusing on Improving Physical Function in Orthopedic Patients.Frontiers in psychology · 2022Review
- Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review.BioMed research international · 2022Article
- Exploring Stroke Rehabilitation in Malaysia: Are Robots Better than Humans for Stroke Recuperation?The Malaysian journal of medical sciences : MJMS · 2021Review
- Stroke Rehabilitation for Falls and Risk of Falls in Southeast Asia: A Scoping Review With Stakeholders' Consultation.Frontiers in public health · 2021Article
- Personalized Motor-Cognitive Exergame Training in Chronic Stroke Patients-A Feasibility Study.Frontiers in aging neuroscience · 2021Article
- The Application of Technological Intervention for Stroke Rehabilitation in Southeast Asia: A Scoping Review With Stakeholders' Consultation.Frontiers in public health · 2021Article
- Virtual Reality Games as an Adjunct in Improving Upper Limb Function and General Health among Stroke Survivors.International journal of environmental research and public health · 2019Article
- An Orthopaedic Robotic-Assisted Rehabilitation Method of the Forearm in Virtual Reality Physiotherapy.Journal of healthcare engineering · 2018Article
- USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems.Sensors (Basel, Switzerland) · 2017Article
- Development and evaluation of a new telerehabilitation system based on VR technology using multisensory feedback for patients with stroke.Journal of physical therapy science · 2015Article
- Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.Journal of neuroengineering and rehabilitation · 2015Article
- Protocol variations and six-minute walk test performance in stroke survivors: a systematic review with meta-analysis.Stroke research and treatment · 2015Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundEvidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level of non-clinician management. The aim of this study was to determine whether there were any changes in physical function and activities of daily living when substituting a portion of the standard physiotherapy time with virtual reality games among community-dwelling stroke survivors.
methodsIn this controlled trial, the experimental group received 30 minutes of virtual reality balance games in addition to 90 minutes of standard physiotherapy. The control group continued with their two hours of routine standard physiotherapy. Both groups received 12 therapy sessions: two-hour sessions twice per week for six continuous weeks. Changes in physical function, activities of daily living and balance ability were assessed using the Timed Up and Go test, 30-second Sit to Stand test, Timed Ten-Metre Walk test, Six-Minute Walk test and the Barthel Index, and static balance was assessed using a probalance board.
resultsTwenty-eight participants completed post-intervention assessments. The results showed a significant within-subject effect on the Timed Up and Go test: F (1, 26) = 5.83, p = 0.02; and the 30-second Sit to Stand test; F (1, 26) = 13.50, p = 0.001. The between-subject effect was not significant (p > 0.05) for any of the outcome measurements.
conclusionSubstituting a portion of the standard physiotherapy time with virtual reality games was equally effective in maintaining physical function outcomes and activities of daily living among community-dwelling stroke survivors.
trial registrationAustralia and New Zealand Clinical Trials Register, ACTRN12613000478718.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.