Evidence map›Paper›PMID 24260192›Full record

Trial reportPloS one2013

Harder than expected: increased conflict in clearly disadvantageous delayed choices in a computer game.

Stefan Scherbaum, Maja Dshemuchadse, Susanne Leiberg, Thomas Goschke

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in PloS one, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.

0numbers the graph read from it
0cells of the map it votes in
12citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

12 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Stefan ScherbaumDepartment of Psychology, Technische Universität Dresden, Dresden, Germany.
Maja Dshemuchadse
Susanne Leiberg
Thomas Goschke

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

When choosing between immediate and temporally delayed goods, people sometimes decide disadvantageously. Here, we aim to provide process-level insight into differences between individually determined advantageous and disadvantageous choices. Participants played a computer game, deciding between two different rewards of varying size and distance by moving an agent towards the chosen reward. We calculated individual models of advantageous choices and characterized the decision process by analyzing mouse movements. The larger amount of participants' choices was classified as advantageous and the disadvantageous choices were biased towards choosing sooner/smaller rewards. The deflection of mouse movements indicated more conflict in disadvantageous choices compared with advantageous choices when the utilities of the options differed clearly. Further process oriented analysis revealed that disadvantageous choices were biased by a tendency for choice-repetition and an undervaluation of the value information in favour of the delay information, making rather simple choices harder than could be expected from the properties of the decision situation.

Indexed as

Choice BehaviorRewardVideo GamesAdultDecision MakingFemaleHumansMaleYoung Adult

Identifiers

PMID24260192
PMCPMC3829829

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.