Evidence map›Paper›PMID 24259928›Full record

ArticleJournal of physical therapy science2013

Wii-based Balance Therapy to Improve Balance Function of Children with Cerebral Palsy: A Pilot Study.

Devrim Tarakci, Arzu Razak Ozdincler, Ela Tarakci, Fatih Tutuncuoglu, Meral Ozmen

Registry-linked trialAbstract read
In one paragraph

Article in Journal of physical therapy science, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03912493 (The Effectiveness of Game-Based Virtual Reality Approach in Patients With Subacromial Impingement Syndrome), which is not on this map. Cited by 22 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
22citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03912493 naunknown statusnot on this mapstarted 2020, after this paper: background citation

The Effectiveness of Game-Based Virtual Reality Approach in Patients With Subacromial Impingement Syndrome

TypeinterventionalSponsorMarmara UniversityRan2020 to 2020Enrolled40ConditionsShoulder Impingement Syndrome, Virtual Reality, Rehabilitation, Subacromial Impingement SyndromeArmsGame Based Virtual Reality Exercises, Conventional Physiotherapy and Rehabilitation
3 · Its place in the literature

Who cites it

22 citing papers in PubMed, 3 syntheses or guidelines pooled it.

  1. Pooled it
  2. NintendoInternational journal of environmental research and public health · 2022
    Pooled it
  3. Pooled it
  4. Article
  5. Article
  6. Article
  7. Cerebral palsy in children: a clinical overview.Translational pediatrics · 2020
    Review
  8. Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review.Clinical practice and epidemiology in mental health : CP & EMH · 2019
    Review
  9. Biofeedback-Based, Videogame Balance Training in Autism.Journal of autism and developmental disorders · 2018
    Article
  10. Article
  11. Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association · 2017
    Article
  12. Article
  13. Article
  14. Article
  15. Article
  16. Article
  17. Article
  18. Article
  19. Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Devrim TarakciProgram of Physiotherapy and Rehabilitation, Institude of Health Science, Istanbul University.
Arzu Razak Ozdincler
Ela Tarakci
Fatih Tutuncuoglu
Meral Ozmen

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

[Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture and movement. The Nintendo(®) Wii Fit offers an inexpensive, enjoyable, suitable alternative to more complex systems for children with cerebral palsy. The aim of this study was to investigate the efficacacy of Wii-based balance therapy for children with ambulatory cerebral palsy. [Subjects] This pilot study design included fourteen ambulatory patients with cerebral palsy (11 males, 3 females; mean age 12.07 ± 3.36 years). [Methods] Balance functions before and after treatment were evaluated using one leg standing, the functional reach test, the timed up and go test, and the 6-minute walking test. The physiotherapist prescribed the Wii Fit activities,and supervised and supported the patients during the therapy sessions. Exercises were performed in a standardized program 2 times a week for 12 weeks. [Results] Balance ability of every patient improved. Statistically significant improvements were found in all outcome measures after 12 weeks. [Conclusion] The results suggest that the Nintendo(®) Wii Fit provides a safe, enjoyable, suitable and effective method that can be added to conventional treatments to improve the static balance of patients with cerebral palsy; however, further work is required.

Indexed as

BalanceCerebral palsyNintendo® Wii Fit

Identifiers

PMID24259928
PMCPMC3818755

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.