ArticleJournal of physical therapy science2013
Wii-based Balance Therapy to Improve Balance Function of Children with Cerebral Palsy: A Pilot Study.
Article in Journal of physical therapy science, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03912493 (The Effectiveness of Game-Based Virtual Reality Approach in Patients With Subacromial Impingement Syndrome), which is not on this map. Cited by 22 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Effectiveness of Game-Based Virtual Reality Approach in Patients With Subacromial Impingement Syndrome
Who cites it
22 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Use of Virtual Reality-Based Games to Improve Balance and Gait of Children and Adolescents with Sensorineural Hearing Loss: A Systematic Review and Meta-Analysis.Sensors (Basel, Switzerland) · 2023Pooled it
- NintendoInternational journal of environmental research and public health · 2022Pooled it
- Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.Journal of healthcare engineering · 2021Pooled it
- Sport performance in virtual worlds: a systematic review of sport simulation in neurological paralympic athletes and non-athlete populations.BMC sports science, medicine & rehabilitation · 2026Article
- Comparison of the complementary therapeutic effects of Neurodevelopmental Treatment Approach-Bobath and Nintendo Wii Fit Balance-based video games on static balance, functional activities, and game scores in children with cerebral palsy: A case-control study.Turkish journal of physical medicine and rehabilitation · 2025Article
- Article
- Cerebral palsy in children: a clinical overview.Translational pediatrics · 2020Review
- Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review.Clinical practice and epidemiology in mental health : CP & EMH · 2019Review
- Biofeedback-Based, Videogame Balance Training in Autism.Journal of autism and developmental disorders · 2018Article
- Biodex balance training versus conventional balance training for children with spastic diplegia.Journal of Taibah University Medical Sciences · 2017Article
- Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association · 2017Article
- Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol.Contemporary clinical trials communications · 2017Article
- The contribution of NintendoPeerJ · 2017Article
- Using health games for rehabilitation of patients with infantile cerebral palsy.Journal of physical therapy science · 2016Article
- Change in functional balance after an exercise program with Nintendo Wii in Latino patients with cerebral palsy: a case series.Journal of physical therapy science · 2016Article
- Effects of Wii Fit(®) balance game training on the balance ability of students with intellectual disabilities.Journal of physical therapy science · 2016Article
- Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy.Journal of physical therapy science · 2016Article
- Passive and active exercises are similarly effective in elderly nursing home residents.Journal of physical therapy science · 2015Article
- Effects of interactive games on motor performance in children with spastic cerebral palsy.Journal of physical therapy science · 2015Article
- Digital Posturography Games Correlate with Gross Motor Function in Children with Cerebral Palsy.Games for health journal · 2015Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
[Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture and movement. The Nintendo(®) Wii Fit offers an inexpensive, enjoyable, suitable alternative to more complex systems for children with cerebral palsy. The aim of this study was to investigate the efficacacy of Wii-based balance therapy for children with ambulatory cerebral palsy. [Subjects] This pilot study design included fourteen ambulatory patients with cerebral palsy (11 males, 3 females; mean age 12.07 ± 3.36 years). [Methods] Balance functions before and after treatment were evaluated using one leg standing, the functional reach test, the timed up and go test, and the 6-minute walking test. The physiotherapist prescribed the Wii Fit activities,and supervised and supported the patients during the therapy sessions. Exercises were performed in a standardized program 2 times a week for 12 weeks. [Results] Balance ability of every patient improved. Statistically significant improvements were found in all outcome measures after 12 weeks. [Conclusion] The results suggest that the Nintendo(®) Wii Fit provides a safe, enjoyable, suitable and effective method that can be added to conventional treatments to improve the static balance of patients with cerebral palsy; however, further work is required.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.