ArticleGames for health journal2012
A qualitative study to inform the development of a video game for adolescent HIV prevention.
Article in Games for health journal, 2012. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
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The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
16 citing papers in PubMed.
- Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial.Journal of medical Internet research · 2017Trial
- The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.Clinical trials (London, England) · 2016Trial
- A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study.JMIR serious games · 2023Article
- Article
- Methodological issues in qualitative research on HIV prevention: an integrative review.Cadernos de saude publica · 2023Review
- What is the state of children's participation in qualitative research on health interventions?: a scoping study.BMC pediatrics · 2022Article
- Development and Feasibility Testing of a Videogame Intervention to Reduce High-Risk Sexual Behavior in Black and Hispanic Adolescents.Games for health journal · 2018Article
- Human Subjects Protection and Technology in Prevention Science: Selected Opportunities and Challenges.Prevention science : the official journal of the Society for Prevention Research · 2016Article
- If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents.Games for health journal · 2016Article
- Implementation of integrated stepped care for unhealthy alcohol use in HIV clinics.Addiction science & clinical practice · 2016Article
- Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters".Games for health journal · 2015Article
- Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.Journal of medical Internet research · 2015Article
- Novel methods to collect meaningful data from adolescents for the development of health interventions.Health promotion practice · 2014Article
- Attitudes and preferences on the use of mobile health technology and health games for self-management: interviews with older adults on anticoagulation therapy.JMIR mHealth and uHealth · 2014Article
- The use of message framing to promote sexual risk reduction in young adolescents: a pilot exploratory study.Health education research · 2014Article
- Combining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.Frontiers in neurology · 2014Review
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
purposeTo inform the development of an interactive video game focused on behavior change to reduce risk and promote HIV prevention in young minority adolescents.
methodsWe used qualitative methods guided by community-partnered research principles to conduct and analyze 16 individual interviews and six focus groups with 10-15 year old boys and girls (36 unique participants) at a neighborhood-based non-profit organization serving youth from low-resource neighborhoods.
resultsWe identified three recurring themes. Adolescents report protective factors and facilitators to engaging in risk behaviors including: 1) their personal ability to balance the tension between individuation and group membership; 2) the presence of stable mentor figures in their life; and 3) the neighborhood in which they live.
conclusionsBy conducting a qualitative study guided by community-partnered research principles, we identified themes from our target audience that could be translated into a video game-based intervention, including the storyline and character development. These methods may increase the intervention's efficacy at promoting HIV prevention by making them more tailored and relevant to a specific population.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.