SynthesisPloS one2013
Active video games and health indicators in children and youth: a systematic review.
Synthesis in PloS one, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04222959 (Girls Invest), which is not on this map. Cited by 97 papers, 13 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Girls Invest: A Mobile-Enabled Economic Empowerment Intervention for Girls
Who cites it
97 citing papers in PubMed, 13 syntheses or guidelines pooled it, 353 citations in OpenAlex.
- Pooled it
- Role of Active Video Games in Blood Pressure Management Among Children and Young Adults: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2025Pooled it
- Effectiveness of active video games for promoting physical activity: an umbrella review.Frontiers in sports and active living · 2025Pooled it
- Effects of Exergaming on executive function and motor ability in children: A systematic review and meta-analysis.PloS one · 2024Pooled it
- The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.International journal of environmental research and public health · 2021Pooled it
- Evaluation of Physical Activity and Lifestyle Interventions Focused on School Children with Obesity Using Accelerometry: A Systematic Review and Meta-Analysis.International journal of environmental research and public health · 2020Pooled it
- Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis.Journal of medical Internet research · 2020Pooled it
- Video Games, Obesity, and Children.Current obesity reports · 2020Pooled it
- Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies.International journal of environmental research and public health · 2019Pooled it
- Do video game interventions improve motor outcomes in children with developmental coordination disorder? A systematic review using the ICF framework.BMC pediatrics · 2019Pooled it
- Systematic review of the relationships between sedentary behaviour and health indicators in the early years (0-4 years).BMC public health · 2017Pooled it
- Reducing youth screen time: qualitative metasynthesis of findings on barriers and facilitators.Health psychology : official journal of the Division of Health Psychology, American Psychological Association · 2015Pooled it
- Active Video Games for Improving Physical Performance Measures in Older People: A Meta-analysis.Journal of geriatric physical therapy (2001)Pooled it
- Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children.International journal of environmental research and public health · 2022Trial
- Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity.International journal of environmental research and public health · 2022Trial
- Trial
- Effects of School-Based Exergaming on Urban Children's Physical Activity and Cardiorespiratory Fitness: A Quasi-Experimental Study.International journal of environmental research and public health · 2019Trial
- Home-based exergaming among children with overweight and obesity: a randomized clinical trial.Pediatric obesity · 2018Trial
- Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study.International journal of environmental research and public health · 2018Trial
- Stationary cycling exergame use among inactive children in the family home: a randomized trial.Journal of behavioral medicine · 2017Trial
37 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors at 5 institutions in 3 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundActive video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear.
objectiveThis systematic review aimed to explain the relationship between AVGs and nine health and behavioural indicators in the pediatric population (aged 0-17 years). DATA SOURCES: Online databases (MEDLINE, EMBASE, psycINFO, SPORTDiscus and Cochrane Central Database) and personal libraries were searched and content experts were consulted for additional material. DATA SELECTION: Included articles were required to have a measure of AVG and at least one relevant health or behaviour indicator: EE (both habitual and acute), adherence and appeal (i.e., participation and enjoyment), opportunity cost (both time and financial considerations, and adverse events), adiposity, cardiometabolic health, energy intake, adaptation (effects of continued play), learning and rehabilitation, and video game evolution (i.e., sustainability of AVG technology).
results51 unique studies, represented in 52 articles were included in the review. Data were available from 1992 participants, aged 3-17 years, from 8 countries, and published from 2006-2012. Overall, AVGs are associated with acute increases in EE, but effects on habitual physical activity are not clear. Further, AVGs show promise when used for learning and rehabilitation within special populations. Evidence related to other indicators was limited and inconclusive.
conclusionsControlled studies show that AVGs acutely increase light- to moderate-intensity physical activity; however, the findings about if or how AVG lead to increases in habitual physical activity or decreases in sedentary behaviour are less clear. Although AVGs may elicit some health benefits in special populations, there is not sufficient evidence to recommend AVGs as a means of increasing daily physical activity.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.